Azur Lane Wiki
No edit summary
Tags: Visual edit apiedit
No edit summary
Tags: Visual edit apiedit rollback
Line 54: Line 54:
 
=== Battle Formation ===
 
=== Battle Formation ===
 
[[File:Deformation.png|left|thumb|220x220px]]On the map screen there is small arrow on the right corner, this opens the formation selection. Here there are four options which give various bonuses during battle.
 
[[File:Deformation.png|left|thumb|220x220px]]On the map screen there is small arrow on the right corner, this opens the formation selection. Here there are four options which give various bonuses during battle.
# Line ahead - 15% more x, at the cost of 10% y
+
# Line ahead - 15% increase in firepower and torpedo, at the cost of 10% evasion.
# Double line - 30% more y - at the cost of 5% x
+
# Double line - 30% more evasion, at the cost of 5% firepower and torpedo.
 
# Diamond - 20% more AA stat.
 
# Diamond - 20% more AA stat.
 
# Repair kit - Not a formation itself, but uses any repair kits to recover ship HP
 
# Repair kit - Not a formation itself, but uses any repair kits to recover ship HP

Revision as of 03:06, 25 July 2017

Ship Stats

There are nine visible ship stats in this game, with a fixed 10th hidden stat which decides how fast the ships you control move when you control them.

The 9 stats

Icon HP HP Icon Armor Armor Icon Reload Reload
Icon Shelling Shelling Icon Torp Torpedo Icon Mobility Evasion
Icon AA AA Icon Plane Air Power Icon ConsumptionConsumption

HP; This stat is the amount of damage your ship can take. Other stats can reduce the amount you take over the course of battle.
Armor; Armor class. Rather than a number this is either Light-weight, Medium-weight or Heavy-weight. Heavier armor reduces more damage from standard hits, different shell types can change what armor type a ship is better against.
Reload; Affects the speed of firing as well as skills such as torpedo and main fleet support. Having below 100 in this stat inflicts a penalty, having higher than 100 grants a bonus.
Shelling; Improves damage from main and secondary fire.
Torpedo; Improves damage from torpedoes
Evasion; The ships ability to dodge incoming fire causing shells to "miss".
AA; Anti-air power.Improves Anti-air guns damage against planes
Air Power; Improves damage of Dive bombers and Torpedo Bombers.
Consumption; Amount of oil used each battle. Goes up by level and star number.

Formation

Formationscreen

Before you can sortie your fleet you have to decide a formation. The formation contains two seperate fleets

  • The Main fleet which consist of Battleships, Aircraft Carriers, Battlecruisers, Light Aircraft carriers, Monitors and Repair ships.
  • The Scout fleet, which consists of Destroyers, Light cruisers and Heavy cruisers.



During battle your main fleet gives fire support and air support at command using their respective buttons. You do not control much of the main fleet directly.
The ship set in the middle of the Main formation (the gold platform) is the flagship and if she sinks then you retreat from battle.

The Scout fleet is under your direct control. You move them to dodge incoming torpedoes and air attacks, dodge special attacks from the enemy fleet and position them to fire any torpedoes available. If your entire scout fleet is sunk the fleet retreats from the chapter map.

The stats at the top right are the totals of the entire fleet in this order: Shelling power, Torpedo power, Anti-Air power, Aircraft power and consumption

Naval Combat

Battlscreennumbered

Above is a numbered screenshot of in game combat with functions marked and numbered.

  1. The players scout fleet, current HP shown over each ship.
  2. The players main fleet and HP of each ship.
  3. Control system, the touch-screen joystick which you control your scout fleet with.
  4. Air support, Torpedo and Battleship gun calibration buttons
  5. Enemy ship. Can appear as either a regular ship, a miniboss or main boss that are larger versions of ship girls with a ship classification icon
  6. Enemy miniboss/Bosses: Ship classification, name, level and current/max HP
  7. Enemy planes. Keeping them above the dotted circle around your girls allows them to fire their AA guns at them.
  8. Autobattle. Press to initiate autobattle where the AI controls your scout fleet and special buttons.
  9. Time remaining. Battles usually last 3 minutes, taking over 2 minutes will lower battle ranking.
  10. Incoming enemy planes by type and number.

Combat Support Buttons

The buttons that appear at the bottom correspond to the available support your fleet has.
The number on the left is the number of charges you can use, the number on the right the maximum number of charges at once. This number changes depending on number of ships with the support and the upgrade level of those ships. If a ship sinks you lose the support it provides.
In example: If you have a Main fleet of two Battleships and one Aircraft carrier, and that aircraft carrier sinks you can no longer access air support.

Over time based on equipment and reload stat of your ships the bar around the button fills up clockwise, once filled it adds a charge to your maximum charges. Once one charge is complete the other charges timers become invisible but still count down.

Now an overview of the three combat support types

  • Air support
    This calls forth a planes air strike ability bombarding the enemy fleet with it's equipped bombers.
  • Torpedoes
    Releases a scout fleet ships torpedoes. This goes in order of ships front to back before circling around if they have two strikes loaded.
  • Battleship main gun Calibration
    holding this down brings up a targeting scope, releasing the button fires the battleships main cannons at the targeted spot. Shell scatter and number depend on the battleships equipment, ship accuracy and level.

Battle Formation

Deformation

On the map screen there is small arrow on the right corner, this opens the formation selection. Here there are four options which give various bonuses during battle.

  1. Line ahead - 15% increase in firepower and torpedo, at the cost of 10% evasion.
  2. Double line - 30% more evasion, at the cost of 5% firepower and torpedo.
  3. Diamond - 20% more AA stat.
  4. Repair kit - Not a formation itself, but uses any repair kits to recover ship HP

-

Ship Skills

Ships have a variety of different skills

094skill

Offensive skills are skills that either do damage or boost offensive abilities of a ship or your fleet.
This icon is for Glowworm's skill: Comet Hammer. It boosts damage when ramming enemy ships.

101skill

Defensive skills are skills that help survival. Either by increasing mobility, reducing damage, shielding ships or healing.
This icon is for Javelin's skill: Javelin Raid. It has a chance to boost her Evasion after attacking.

081skill

Auxiliary skills are skills that fall into other categories. Such as those that increase Reload time, Command skills and other kinds of buffs or debuffs.
This icon is Amazon's skill: Prototype Ship. It boosts EXP for destroyers after battle.