Icon
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Skill Name
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Description
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Ships
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Universal Bulin
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Can be used as material to Limit Break Elite (or below) ships.
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Universal Bulin
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Prototype Bulin MKII
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Can be used as material to Limit Break Super Rare ships.
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Prototype Bulin MKII
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Comrades From the Far East
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While this ship is afloat: decrease damage allied Light Aircraft Carriers/Aircraft Carriers take by 5.0% (10%). When sortieing with Gridley, increase this ship's Firepower by 5.0% (15%) and increases Gridley's Firepower and Reload by 5.0% (15%).
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Dewey
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Baptismal Flames
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Recover 15.0% (25%) HP when HP falls below 20%. May only be used once per battle.
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Cassin, Downes
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Quick Reload
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Every 20 seconds, 30.0% (60%) chance to increase own Reload by 20.0% (40%) for 10 seconds.
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Aulick, Cassin (Retrofit), Concord, Downes (Retrofit), Foote, Kisaragi, Fumizuki, Marblehead, Matsukaze, Memphis, Mikazuki, Minazuki, Mutsuki, Nagatsuki, Omaha, Raleigh, Spence
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Torpedo Command: Destroyers
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Increase the Torpedo of all Destroyers in your fleet by 5.0% (15%). Does not stack with the same skill.
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Abukuma, Comet, Gridley, Hatsuharu (Retrofit), Mutsuki (Retrofit)
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Double Torpedo
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When this ship fires its Torpedoes: 15.0% (30%) chance to launch a second wave of Torpedoes.
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Abukuma (Retrofit), Ariake, Craven, Furutaka (Retrofit), Gridley, Kako (Retrofit), Hatsuharu, Hatsushimo, Kagerou, Kisaragi (Retrofit), Kuroshio, Makinami, Maury, McCall, Oyashio, Shiranui, Takao, Uzuki
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Aquatic Vortex
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Every 10 seconds, 20.0% (40.0%) chance to increase own Evasion by 30.0% (60.0%) for 8 seconds.
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Maury
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Sister's Temperament
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Increase the Firepower and Evasion of all Fletcher-class in your fleet by 10.0% (30%).
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Fletcher
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Tactical Command: Destroyer
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Increase the Firepower, Torpedo, and Reload of all destroyers in your fleet by 1.0% (10%). Does not stack with the same skill.
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Fletcher
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31-Knot Burke
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When this ship fires its Main Gun: 4% chance to increase the Speed of your entire fleet and increase the Evasion of your Vanguard by 20.0% (40%) for 8 seconds.
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Charles Ausburne
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Full Firepower
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Every 20 seconds, 30.0% (60%) chance to increase this ship's Firepower by 20.0% (40%) for 10 seconds.
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Achilles, Ajax, Aoba, Atago, Charles Ausburne, Denver, Exeter, Furutaka, Galatea, Glasgow, Grozny, Honolulu, Jenkins, Kako, Karlsruhe, Kinugasa, Kiyonami, Kuroshio, Makinami, Mogami, Nagara, Nicholas, Oyashio, Quincy, Radford, Salt Lake City, Suffolk (Retrofit), Thatcher, Trento, Vincennes, Yuubari, Z25, Z26
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Air Raid Assistance
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While this ship is afloat: increase the DMG of all Carriers in your fleet by 5.0% (15%). Does not stack with the same skill.
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Ardent (Retrofit), Ariake (Retrofit), Benson, Curlew (Retrofit). Hazelwood, Yuugure (Retrofit)
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Wargod Of Solomon
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When this ship fires its Main Gun: 5% chance to increase this ship's Firepower, Reload, and Evasion by 20.0% (40%) for 8 seconds.
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Laffey
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Annihilation Mode
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Every 20 seconds: 40.0% (70%) chance to activate Annihilation Mode, firing a powerful barrage and increasing this ship's Reload by 200% for 10 seconds.
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Laffey
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Artillery Command: Destroyers
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Increase Firepower of all destroyers in your fleet by 5.0% (15%). Does not stack the same skill.
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Agano, Grenville, Sims
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Smokescreen
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After the battle begins and 15.0% (30%) chance every 15 seconds after that: deploys a smokescreen that increases Evasion Rate by 20.0% (40%) for all your ships in it. Does not stack with other smokescreen skills. Smokescreen last 5 seconds.
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Acasta, Black Prince, Comet (Retrofit), Crescent (Retrofit), Cygnet (Retrofit), Juno, Leander (Retrofit), Minsk, Sims, Southampton
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Flagship Cover
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While this ship is afloat: decrease the DMG your Flagship takes by 15.0% (25%).
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Acasta (Retrofit), Columbia, Hammann, Z25
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Anti-Air Mode
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When this ship fires its Anti-Air Guns: 25% chance to increase this ship's Anti-Air by 20.0% (40%) but decrease its Firepower by 40.0% (20%) for 3 seconds.
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Atlanta, Cleveland, Columbia, Denver, Hammann, Isuzu, Juneau, Montpelier, Newcastle, Niizuki, Stanly
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Operation Rainbow
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When this ship takes DMG: 15% chance to grant 100% Evasion Rate to your entire Vanguard for 5.0 (10) seconds. Has a 20 second cooldown when activated. Starts the battle on cooldown.
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Eldridge
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Artillery Command: Cruisers
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Increase the Firepower of all Cruisers in your fleet by 5.0% (15%). Does not stack with the same skill.
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Brooklyn, Leander, Northampton, Richmond
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Red Phoenix
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Once per battle, when this ship's HP falls below 20%: restores 15.0% (25%) of its max HP and increase its Firepower by 30% for 15 seconds.
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Phoenix
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Radar Scan
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Every 20 seconds, there is a 30.0% (60%) chance for all enemy ships to take 20.0% (40%) extra damage for 10 second.
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Helena
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Radar Scan Plus
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Every 20 seconds, there is a 30.0% (60%) chance for all enemy ships to take 20.0% (40%) extra damage for 10 second. When this ship has an SG Radar equipped: increase this ship's Evasion by 5.0% (10%), and this skill attempts to activate 16 seconds after the beginning of combat (instead of 20 seconds. This skill replaces Radar Scan.
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Helena (Retrofit)
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The Wonder of Kula Gulf
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Decrease this ship's torpedo DMG taken by 5.0% (15%). At the start of the battle, if there are 3 ships afloat in your Vanguard and there is an Eagle Union ship in the backmost position (other than this one): increase that ship's Evasion by 4.5% (12%).
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Helena (Retrofit)
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Anti-Air Command: Cruiser
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Increase Anti-Air of all Cruisers in your fleet by 5.0% (15%). Does not stack with the same skill.
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Atlanta
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Martyr
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When this ship sinks: heal all ships in your fleet for 15.0% (25%) of their max HP.
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Juneau
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I Am No. 1!
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When this ship fires its Anti-Air Guns: 15.0% chance to increase the Anti-Air of your entire fleet by 30.0% (50%) for 8 seconds.
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San Diego
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Sparkling Battle Star!
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Increases this ship's Anti-Air by 10.0% (25%). Every 20 seconds: 50.0% (100%) chance to fire a special barrage.
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San Diego
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Assault Order
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Every 20 seconds: 25% chance to increase the DMG of your entire fleet by 5.0% (25%) for 8 seconds. Does not stack with the same skill.
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Cleveland, Kent
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Reload Order
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Every 20 seconds: 25% chance to increase the Reload of your entire fleet by 5.0% (25%) for 8 seconds. Does not stack with the same skill.
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Arethusa, Newcastle, Niizuki, Pensacola, Southampton
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Focused Assault
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When this ship fires its Main Guns: 15.0% (30%) chance to deal double DMG with its Main Guns.
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Choukai, Chicago, Nevada, Oklahoma, South Dakota, Takao, Tennessee
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Ghost of Java Coast
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When this ship fires its Main Guns: 20% chance to increase this ship's Evasion by 60% (100%) for 15 seconds.
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Houston
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Best Sister
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When sortied with Indianapolis: increase this ship's Firepower, Anti-Air, and Reload by 5.0% (15%).
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Portland
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Defense Order
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Every 20 seconds, 25% chance to decrease the DMG your entire fleet takes by 5.0% (15%) for 8 seconds. Does not stack with the same skill.
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Exeter, Portland
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Pandora's Box
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Every 30 seconds: deploys 2 rotating shields that can each block up to 8 shells. Shields last for 5 (10) seconds. If destroyed, shields deal a small amount of DMG to nearby enemies.
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Indianapolis
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Vice Defense
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When this ship is attacked: 3.5% (8%) chance to decrease the DMG of the incoming attack by 50%.
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Admiral Hipper, Indianapolis, Nevada, Oklahoma
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Nasty Asty
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When sortied with other New Orleans-ships: increase your fleet's New Orleans-class ships' Firepower by 4.0% (10%) and their Anti-Air and Accuracy by 5.0% (20%).
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Astoria
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Protective Armor
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Decrease the Main Gun DMG taken from enemy Destroyers and Light Cruisers by 5.0% (20%).
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Astoria, Quincy, Vincennes
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Double Gun
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When this ship fires its Main Gun: 15.0% (25%) chance to fire its Main Guns twice.
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Shropshire, Suffolk, Sussex, Wichita
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APsolute Ammunition
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Changes the ammo type of this ship's Main Guns to Special AP Lv.1 (Lv.10). The DMG bonus of this ammo is based on the skill's level.
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Baltimore
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Adaptive Tactics
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When sortied with Eagle Union CVs or CVLs: increase your fleet's Anti-Air by 2.5% (7%) and increases Eagle Union CVs and CVLs Aviation by 5.0% (15%). If sortied without Eagle Union CVs or CVLs: increase this ship's Firepower by 4.5% (12%) and Evasion by 5.0% (15%).
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Baltimore
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Sister Penn
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very 20 seconds: 30.0% (60%) chance to fire a special barrage. Barrage DMG is based on the skill's level.
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Pennsylvania
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Eagle's Tears
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When this ship fires a salvo: 50% chance to heal your entire Vanguard for 4.0% (10%) of their max HP.
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Arizona
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Coercion
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Every 30 seconds: decrease the DMG all enemies deal by 5.0% (15%) for 8 seconds.
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Tennessee
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Big Seven
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When this ship fires a Salvo: 20.0% (40%) chance to fire a special barrage. Barrage DMG is based on the skill's level.
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Colorado, Maryland, Nelson, Rodney, West Virginia
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Fighting Mary
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When this ship's HP falls below 30.0% (70%): increase its DMG based on how low its HP is, up to 15.0% (35%).
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Maryland
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AA Protection
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While this ship is afloat: decrease the DMG your Main Fleet takes from enemy aircraft by 5.0% (15%).
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North Carolina
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AA Firepower
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Increase this ship's Firepower by 10.0% (30%) of its total Anti-Air stat (base stats plus extra stats gained from gear).
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North Carolina
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Courageous Shelling
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Every 20 seconds: 40.0% (70%) chance to fire a special barrage. Barrage DMG is based on the skill's level.
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Washington
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Night of the Iron Bottom Sound
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Activates when your South Dakota's HP falls below 30%: increase this ship's DMG by 5.0% (20%), absorbs 30% of the DMG South Dakota takes (ignores South Dakota's "The Strongest Shield" skill), and makes South Dakota invulnerable for 5 seconds. Can only activate once per battle.
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Washington
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The Strongest Shield
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Every 30 seconds: this ship absorbs 50% of the DMG your Main Fleet takes for 8 seconds. Once the effect ends: this ship heals itself for 20.0% (50%) of the DMG it took.
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South Dakota
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Quick Takeoff
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When this ship launches an Airstrike: 5.0% (15%) chance to make the next Airstrike available immediately.
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Bogue, Casablanca, Chaser, Long Island, Ranger
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Air Support
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When this ship launches an Airstrike: increase the Aviation of all Carriers in your fleet, excluding this ship, by 5.0% (15%) for 8 seconds.
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Chitose, Houshou, Long Island (Retrofit), Shouhou (Retrofit)
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Anti-Air Command: Main Fleet
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Increase the Anti-Air of your Main Fleet by 5.0% (15%). Does not stack with the same skill.
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Bogue (Retrofit)
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First-Generation Carrier
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Increases the EXP that your Carries earn by 5.0% (15%).
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Langley
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Reload Command: Light Carriers
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Increases the Reload of all Light Aircraft Carriers in your fleet by 5.0% (15%). Does not stack with the same skill.
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Langley (Retrofit)
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Artillery Cover
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Every 20 (10) seconds: provides covering fire with Heavy Cruiser-caliber Main Gun. Cover fire DMG is based on the skill's level.
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Lexington, Saratoga
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Fleet Carrier
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When this ship launches an Airstrike: increase the DMG of your Vanguard by 5.0% (15%) for 8 seconds. Does not stack with the same skill.
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Glorious, Lexington, Saratoga, Souryuu, Yorktown
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Witch's Prank
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When this ship launches an Airstrike: 40.0% (70%) chance to launch an additional special airstrike. Airstrike inflicts Flooding and Burn DOTs to enemies hit. Flooding and Burn damage are based on this ships's Aviation stat.
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Saratoga (Retrofit)
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Assault Carrier
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When this ship launches an Airstrike: 15.0% (25%) chance for the Airstrike to deal double DMG.
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Ark Royal, Chiyoda, Hermes (Retrofit), Hornet, Ranger (Retrofit), Victorious
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Vengeance
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Once per battle, when this ship's HP falls below 20%: recovers 15.0% (25%) of its max HP. Additionally, each time this ship takes DMG: launches a special airstrike. Special airstrike has a 20 second cooldown and its DMG is based on the skill's level.
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Yorktown
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Lucky E
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When this ship launches an Airstrike: 40.0% (70%) chance to for the Airstrike to deal double DMG and for this ship to evade all enemy attacks for 8 seconds.
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Enterprise
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Doolittle Airstrike
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When this ship launches an Airstrike: 30.0% (60%) chance to launch an additional B-25 airstrike.
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Hornet
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Double Sting
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If there are any Royal Navy ships in your Main Fleet when this ship launches an Airstrike: 30.0% (50%) chance to launch an additional Seafire airstrike.
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Wasp
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Damage Control
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Once per battle, when one of your ships' HP falls below 20%: heal them for 10.0% (20%) of their max HP. If the recipient is Enterprise, the healing potency is increased by 50.0%.
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Vestal
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Regular Maintenance
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When sortieing with this ship: receive 1 (3) Emergency Repair(s). You cannot level this skill.
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Akashi, Vestal
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Prototype Destroyer
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Increase the EXP that your Destroyers earn by 6.0% (18%).
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Amazon
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Practical Instruction
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At the start of the battle: for 80 seconds decrease this ship's DMG taken by 3.5% (8%), increase its DMG deal by 5.0% (15%), and decrease the DMG taken by all Destroyers (excluding this ship) in your fleet by 4.5% (12%).
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Amazon (Retrofit)
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Death Raid
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While this ship is the last one afloat in your Vanguard: increase its DMG by 20.0% (50%) but increase the DMG it takes by 8.0% (20%).
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Acasta
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Carrier Escort
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While this ship is afloat: decreases the DMG all Carriers in your fleet take by 5.0% (15%). Does not stack with the same skill.
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Agano, Ardent, Aylwin, Mikuma, Shiranui (Retrofit), Yuugure
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Interference
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Every 20 seconds: 25% chance to pick one enemy at random (prioritizes humanoid enemies) and decrease their Fire Rate and MG for 5.0 (10) seconds. Does not stack with the same skill.
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Ardent, Bailey (Retrofit), Kagerou (Retrofit), Matchless
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Emergency Maneuvers
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Every 20 seconds: 15.0% (30%) chance for this ships to evade all enemy attacks for 6 seconds.
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Beagle, Bulldog, Crescent, Cygnet, Le Mars (Retrofit), Forbin (Retrofit), Fortune, Glowworm, Grenville, Hamakaze (Retrofit), Kasumi, Matsukaze (Retrofit)
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Reload Command: Destroyers
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Increase the Reload of all Destroyers in your fleet by 5.0% (15%). Does not stack with the same skill.
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Foxhound
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Flank Defense
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While this ship is afloat: decrease the DMG your Main Fleet takes by 5.0% (15%). Does not stack with the same skill.
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Fortune (Retrofit), Foxhound (Retrofit), Hatsushimo (Retrofit), Smalley
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Meteor Slam
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Increase your Vanguard's Ramming DMG by 50.0% (100%) and decrease the Ramming DMG they take by 20.0% (30%).
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Glowworm
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Javelin Raid
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When this ship fires its Main Gun: 5% chance to increase this ship's Evasion by 30.0% (60%) for 8 seconds.
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Javelin
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Assault Mode
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Every 20 seconds: 40.0% (70%) chance for this ship to enter Assault Mode, firing a powerful barrage and increasing this ship's Torpedo by 30% for 5 seconds.
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Javelin (Retrofit)
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Vampire's Kiss
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Every 35 (25) seconds: fires 3 special torpedoes that heal this ship for 20% of the DMG dealt.
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Vampire
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Giant Hunter
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Increase this ship's DMG to enemy Heavy Cruisers by 15.0% (25%).
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Achilles (Retrofit), Ajax (Retrofit), Exeter (Retrofit)
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Dido's Aria
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Increase the Firepower, Torpedo, and Anti-Air of all your Dido-class Light Cruisers by 5.0% (15%). At the start of the battle: increase this ship's Anti-Air and Evasion by 5.0% (15%) for 30 seconds.
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Dido
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For the Queen
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Increase this ship's Firepower, Anti-Air, and Reload by 1.5% (6%) for every other Royal Navy ship in your fleet at the start of battle (can be stacked up to 4 times). When sortied with Queen Elizabeth: increases Queen Elizabeth's Firepower, Reload, Evasion, and Accuracy by 2.5% (7%) and Main Gun Crit Rate by 5.0% (20%).
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Dido
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Shiny Sheff
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At the start of battle, if your ship's HP is less than Sheffield's: 10.0% (30%) chance for those ships to take 20.0% (50%) less DMG when attacked. Ships that have less HP than Sheffield after the battle starts will not gain this buff.
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Sheffield
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Counterattack of Barents Sea
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Increase this sip's Main Gun Crit Rate by 4.5% (12%) and increase its Crit DMG by 30%.
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Sheffield
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Ammunition Command
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When the fleet is Out of Ammo: decrease the effect of the DMG debuff by 5.0% (15%).
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Gloucester
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The Fighting G
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Increase this ship's Firepower and Accuracy by 5%. Every time this ship sink an enemy: increase this ship's Firepower and Accuracy by 1.0% (2%) for the rest of the battle (can be stacked up to 5 times).
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Gloucester
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Piercing Shells
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Increase this ship's DMG with AP by 15.0% (25%).
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Edinburgh, Z2, Z18, Z19, Z20, Z21, Z46
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Burn Order
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Increase this ship's DMG with HE by 15.0% (25%) and chance to ignite enemies by 1.5% (3%).
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Belfast
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Smokescreen: Light Cruisers
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10 seconds after battle begins, and 20% chance to activate every 20s after that: deploy a smokescreen that increases Evasion Rate by 15.0% (35%) and decreases DMG taken from enemy aircraft by 15.0% (35%) for all your ships inside it. Smokescreen lasts for 10 seconds and does not stack with other Smokescreens.
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Bailey, Belfast
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Silver Phantom
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Increase this ship's DMG against Destroyers, Cargo Ships, Torpedo Ships, and Bombing Ships by 10.0% (20%)
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Aurora
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The Light of Dawn
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While this ship is afloat: decrease the Evasion Rate of all enemy Destroyers and Light Cruisers by 10.0% (20%).
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Aurora
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Artillery Command: Vanguard
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Increase the Firepower of your Vanguard by 5.0% (15%). Does not stack with the same skill.
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London, Newcastle
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Sharpshooter of Londinium
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When this ship fires its Main Gun: 15.0% (30%) chance to deal double DMG with them. When this ship sinks an enemy: increase its Accuracy by 0.5% (1.5%) (can be stacked up to 8 times).
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London (Retrofit)
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Forward Armor
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When this ship is attacked: 15% chance to deploy a stationary, forward-facing shield that can block up to 12 shells. Shield lasts for 5 (15) seconds.
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Norfolk
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Journey's End
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Increase this ship's Torpedo Crit Rate by 20.0% (40%) and this ship's Crit DMG by 50%.
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Dorsetshire
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Armageddon Cannon
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When this ship fires it Main or Auxiliary Guns: 20% chance to increase this ship's Firepower by 20.0% (40%) for 8 seconds.
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York
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Darkness Field
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Decreases this ship's DMG taken from Burning and from Bombing Ships by 20.0% (40%) and decreases its DMG taken from HE ammo by 5.0% (15%). Also increase this ship's Auxiliary Gun Crit Rate by 40.0% (70%) and makes it ignore enemy armor type (DMG modifier is based on the skill's level).
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York (Retrofit)
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Final Glory
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When this ship fires a Salvo: increase the DMG of the next Salvo by 10.0% (15%).
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Renown
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Z's Counterattack
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When this ship is attacked: increase this ship's Reload by 30.0% (50%) for 8 seconds. Effect does not stack.
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Repulse
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Royal Navy's Glory
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When this ship fires a Salvo: 40.0% (70%) chance to fire a special barrage and increase the Reload of your Main Fleet by 20.0% (40%) for 8 seconds. Barrage DMG is based on this skill's level.
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Hood
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Queen's Orders
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Increase the Firepower, Torpedo, Aviation, Anti-Air, Reload, and Evasion of all your Royal Navy ships by 5.0 (15%).
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Queen Elizabeth
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Divine Marksman
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Every 35 (15) seconds, fires a special guaranteed Critical Hit barrage towards the enemy farthest away from this ship. Barrage DMG is based on the skill' level.
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Warspite
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Divine Marksman+ (replaces Divine Marksman)
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10 seconds after the start of a battle and every 35 (15) seconds after that, fires a barrage (damage based on Skill Level) at the furthest target with 100% critical hit chance. Every battle, increases the damage of the first barrage by 80% (130%). All allied Main Fleet Royal Navy ships' auto aim will have an increased chance of targeting the ship targeted by this barrage. Shell type changes to AP at Level 6.
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Warspite (Retrofit)
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The Royal Navy Legend
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Decrease the Spread Range of this ship's equipped Main Gun by 0.5 (5). Increases this ship's Firepower by 3.0% (15%) and its Hit Rate against Destroyers by 3.0% (15%).
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Warspite (Retrofit)
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Armament Optimization
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Every 24 seconds: 40.0% (70%) chance to fire a special barrage. While equipping the Quadruple 356mm Main Gun: decrease this ship's fir Salvo load time by 55.0% (75%), increase it Main Gun Crit Rate by 10.0% (20%), decrease its Spread Range by 2, and improve the barrage.
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King George V
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The Glory of the Never-Setting Sun
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Increase this ship's DMG against Sakura Empire, Ironblood, Sardinia, and Siren ships by 4.0% (10%). When your fleet contains 3 or more Royal Navy ships (excluding this ship): increase this ship's Firepower, Reload, Evasion, and Anti-Air by 4.0% (20%).
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King George V
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Royal Alliance
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For each Eagle Union ship in the same fleet as this ship: increase this ship's Firepower, Anti-Air, and Evasion by 1.0% (5%).
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Prince of Wales
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Concerto of Blood
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Every 40 (20) seconds: launches a special barrage towards the enemy farthest away from this ship. Decreases the Speed of enemies hit by the barrage by 40% for 6 seconds.
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Duke of York
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Trepidation of Destruction
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Increases the DMG of this ship's first Salvo by 20.0% (50%). When this ship hits an enemy with a Salvo: increase the DMG the enemy takes by 3.0% (12%) for 8 seconds.
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Duke of York
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Destiny Draw !
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Every 20 seconds: launch a random Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). When this ship's HP falls below 30%: increase this ship's Luck by 7.
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Hermes (Retrofit)
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Support Carrier
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When this ship launches an Airstrike: heals your entire Vanguard for 3.5% (8%) of its max HP.
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Shouhou, Unicorn
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Reload Command: Vanguard
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Increase the Reload of your Vanguard by 5.0% (15%). Does not stack with the same skill.
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Akashi, Unicorn
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Swordfishes, Strike!
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When this ship launches an Airstrike: launch an additional special Swordfish Airstrike (Swordfish Airstrike's DMG increases with skill's level) and decreases the Speed of all onscreen enemies by 30.0% (60%) for 8 seconds.
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Ark Royal
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Armored Carrier
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When this ship launches an Airstrike: deploys protective barriers around each ship in your Vanguard. Barriers last for 8 seconds and each absorb the equivalent of 5.0% (10%) of this ship's max HP.
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Illustrious
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Victorious Song
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Increase this ship's DMG to enemy Battleships by 10.0% (20%) and decrease the DMG this ship takes from Salvos by 10.0% (20%).
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Victorious
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Supporting Wings
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Increase this ship's Aviation by 5.0% (15%). While this ship has a Fairey Albacore equipped: increase the gear efficiency of the the slot(s) in which the Fairey Albacore is equipped by 5.0% (15%). When this ship launches an Airstrike: 5.0% (15%) chance to launch a special Fairey Albacore airstrike with an 80% chance to cause Flooding DMG for 9 seconds to enemies hit. DMG is based on the skill's level and ship's Aviation stat.
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Casablanca, Formidable
|
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Don't Move An Inch!
|
When this ship launches an airstrike: 70.0% (100%) chance to set the Speed of all enemies to 0 for Lv.1 (Lv.10) seconds. After that, this effect will fade for 2.5 seconds before completely ending. This skill will always activate on the ship's first Airstrike launch of each battle.
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Formidable
|
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Armoured Hanger
|
Decrease this ship's DMG taken by 3.5% (8%). When this ship launches an Airstrike: decrease your Main Fleet's DMG taken (excluding this ship) by 3.5% (8%) for 10 seconds.
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Formidable
|
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Aerial Cover
|
When this ship launches an Airstrike: decrease the DMG your Vanguard takes by 5.0% (15%) for 8 seconds.
|
Glorious
|
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Infinite Darkness
|
Every 20 seconds: 30.0% (60^) chance to fire a special barrage. Barrage DMG is based on the skill's level.
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Erebus, Terror
|
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Special Lead Ship
|
Grants the following buffs to Ayanami, Akatsuki, Ikazuchi, Inazuma, Fubiki, and Hibiki: increases Firepower and Evasion by 15.0% (30%) and Torpedo by 4.0% (10%).
|
Fubuki
|
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Phoenix's Plumage
|
When this ship fires its torpedoes: 15.0% (30%) chance to launch a second wave of torpedoes. Once per battle, when this ship's HP drops below 20.0%: restores 10.0% (20%) of this ship's max HP.
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Hibiki
|
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Destroyer Division 6: Hibiki
|
When sortied with Akatsuki, Ikazuchi, or Inazuma: increases this ship's Firepower, Torpedo, and Reload by 5.0% (15%). Effect does not stack.
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Hibiki
|
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Destroyer Division 6: Inazuma
|
When sortied with Akatsuki, Hibiki, or Ikazuchi: increases this ship's Firepower, Torpedo, and Reload by 5.0% (15%). Effect does not stack.
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Inazuma
|
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Destroyer Division 6: Ikazuchi
|
When sortied with Akatsuki, Hibiki, or Inazuma: increases this ship's Firepower, Torpedo, and Reload by 5.0% (15%). Effect does not stack.
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Ikazuchi
|
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Torpedo Command: Vanguard
|
Increase Torpedo of your Vanguard by 5.0% (15%). Does not stack with the same skill.
|
Kagerou, Shiratsuyu
|
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Nightmare of Solomon
|
When this ship fires its Main Gun: 6.0% chance to increase this ships' Firepower, Torpedo, Reload, and Evasion by 20.0% (40%) for 8 seconds.
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Yuudachi
|
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Shigure of Sasebo
|
When this ship fires its Main Gun: 5.0% chance to increase this ship's Evasion by 30.0% (60%) for 8 seconds.
|
Shigure
|
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Rain and Snow (from Retrofit)
|
If Yukikaze is afloat in your fleet at the start of battle, activate the following buffs: increase this ship's Torpedo by 5.0% (15%) and has a 40.0% (70%) chance to fire a powerful barrage every 20 seconds. If Yukikaze is not in your fleet and as long as Shigure is afloat: decrease the DMG your ships (excluding this one) take by 1.0% (5%) and once per battle when the HP of another ship in your fleet falls below 20%: restores 4.0% (10%) of said ship's maximum HP.
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Shigure (Retrofit)
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Yukikaze of Kure
|
While this ship is afloat: decrease the DMG your Main Fleet takes by 3.5% (8%). Once per battle, when the HP of a ship in your Main Fleet falls below 20%: heal them for 4.0% (10%) of their max HP.
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Yukikaze
|
|
The Unsinkable Lucky Ship
|
When this ship takes DMG: 5.0% (25%) chance to reduce that instance of DMG to 1.
|
Yukikaze
|
|
Lucky(?) Ship
|
Every 20 seconds: this ship receives 1 of 3 effects chosen at random for 5.0 (10) seconds. Effects may be helpful or harmful.
|
Nowaki
|
|
Prototype Cruiser
|
Increase the EXP that your Cruisers earn by 5.0% (15%).
|
Yuubari
|
|
Whimsical Inventor
|
Every 12 seconds: Activate a special prototype equipment Lv.1 (Lv.10) one time. (Effectiveness is based on the skill's level).
|
Yuubari (Retrofit)
|
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Demonblade
|
At the start of the battle: increase this ship's Firepower, Anti-Air, and Anti-Submarine Warfare by 5.0% (15%). While this ship is afloat: decrease the DMG your Submarines and Submarine Carriers take by 5.0% (15%).
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Kinu
|
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Demon's Wish
|
Increase the torpedo DMG this ship deals by 5.0% (15%). When this ship fires its torpedoes: 15.0% (30%) chance to launch a second wave of torpedoes.
|
Kinu (Retrofit)
|
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AP Protection
|
Decrease the DMG this ship takes from AP by 10.0% (20%).
|
Kumano, Mikuma, Mogami, Suzuya
|
|
Suppression Fire
|
Every time this ship lands 5 hits with its Torpedoes: increase its Firepower by 3.5% (8%). Can be stacked up to 3 times.
|
Mogami (Retrofit)
|
|
Draw Fire
|
Every 20 seconds: 10.0% (40%) chance for this ship to absorb 50% of the DMG your Vanguard takes for 8 seconds. Does not stack with the same skill.
|
Myoukou, Nachi
|
|
Flashing Blade of Surabaya
|
Every 20 seconds: 30.0% (70%) chance to fire a special barrage and increase this ship's Firepower and DMG dealt to enemy Light Cruisers and Heavy Cruisers by 10.0% (20%) for 10 seconds.
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Ashigara
|
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Arsonist
|
Increases the DMG this ship deals with HE by 5.0% (15%), its chance to ignite enemies by 4.5% (12%), and the burn DMG it deals to enemies by 20.0% (50%).
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Atago
|
|
Myriad Nights: Heaven
|
Increase this ship's Reload by 15.0% (35%). When this ship fires its Torpedoes: 15.0% (30%) chance to launch a second wave of Torpedoes.
|
Maya
|
|
Leyte Gulf's Blitz
|
Increase this ship's Firepower by 4.0% (10%). Every 20 seconds: 30.0% (60%) chance to increase the Firepower and Torpedo of all Cruisers in your fleet by 5.0% (20%) for 10 seconds.
|
Choukai
|
|
Roaring Glory
|
While this ship is afloat: increase the Firepower and Accuracy by 5.0% (15%) and Evasion by 5.0% (20%) of all Kongou-class ships in your fleet.
|
Kongou
|
|
Prestige
|
10 seconds after the of battle begins and 20% chance every 20 seconds after: For 8 seconds, absorbs 20.0% (50%) of the DMG your Main Fleet takes and increases the DMG one random enemy takes by 8.0% (20%).
|
Hiei
|
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Dazzling Dawn
|
Every time this ship fires its Main Gun: increase this ship's Firepower and Anti-Air by 1.5% (6%). Can be stacked up to 4 times.
|
Haruna
|
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Blaze of Glory
|
Increase this ship's DMG to enemy Battleships by 5.0% (15%). When this ship fires a Salvo: 30.0% (60%) chance to fire a special barrage (uses Type 3 Ammo). Barrage DMG is based on this skill's level.
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Kirishima
|
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Cover Fire
|
Increase this ship's Firepower by 10.0% (20%).
|
Fusou, Ise, Hyuuga, Sirius, Yamashiro
|
|
Aviation Preparations
|
Once per battle, when this ship launches its first Airstrike: launch an additional Lv.1 (Lv.10) special airstrike.
|
Fusou (Retrofit), Yamashiro (Retrofit)
|
|
Aviation Battleship Fleet
|
For the first 2 Airstrikes this ship launches: Airstrike reload time is decreased by 5.0% (25%), and launches extra Lv.1 (Lv.10) Suiseis with each Airstrike. If there are 1 or more Aircraft Carriers or Light Aircraft Carriers in your fleet: the aforementioned effects apply to all of this ship's Airstrikes.
|
Ise (Retrofit)
|
|
Artillery Command: Main Fleet
|
Increase the Firepower of your Main Fleet by 5.0% (15%). Does not stack with the same skill.
|
Hyuuga
|
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Melee Artillery
|
Fires a Lv.1 (Lv.10) special barrage at enemies that come within close range of this ship. Has a 10 second cooldown between activations. Starts the battle on cooldown.
|
Hyuuga (Retrofit)
|
|
4th Combined Fleet Flagship
|
When sortied as the Flagship: increase all your Sakura Empire ships' Firepower by 4.0% (10%), Reload by 5.0% (20%), and Accuracy by 5.0% (20%). Also increase the DMG that all friendly Sakura Empire Carriers deal by 5.0% (20%).
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Nagato
|
|
Big Seven: Sakura
|
When this ship fires its Main Guns: 20.0% (40%) chance to fire a special barrage. Barrage damage is based on skill level.
|
Mutsu, Nagato
|
|
Eagle's Defiance
|
When this ship launches its first and second Airstrike: launches an additional Lv.1 (Lv.10) special airstrike.
|
Hiyou, Junyou
|
|
First-Generation Carrier
|
Increase the EXP that your Carriers earn by 5.0% (15%).
|
Houshou
|
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Light Carrier Unit
|
When this ship launches an Airstrike: 40.0% (70%) chance to increase this ship's Aviation and your Light Aircraft Carriers' Reload by 5.0% (15%) and decrease the DMG your Carriers take by 5.0% (15%) for 8 seconds.
|
Ryuujou
|
|
Raid Signal
|
Twice per battle, 5 seconds after this ship has finished loading its Airstrike: launches an additional Dive Bomber Airstrike Lv.1 (Lv.10).
|
Ryuujou
|
|
Preemptive strike
|
Decrease the loading time of this ship's first Airstrike by 20.0% (50%).
|
Akagi, Kaga
|
|
First Carrier Division
|
When sortied with Kaga: increase this ship's Aviation by 15.0% (35%).
|
Akagi
|
|
First Carrier Division
|
When sortied with Akagi: increase this ship's Aviation by 15.0% (35%).
|
Kaga
|
|
Second Carrier Division
|
When sortied with Hiryuu: increase this ship's Aviation by 15.0% (35%).
|
Souryuu
|
|
Second Carrier Division
|
When sortied with Souryuu: increase this ship's Aviation by 15.0% (35%).
|
Hiryuu
|
|
Flowers of Fate
|
15 seconds after the battle starts and every 20 seconds after that: launch a randomly selected special airstrike (DMG is based on the skill level and the card combination).
|
Hiryuu (Retrofit), Souryuu (Retrofit)
|
|
Final Counter
|
Once per battle, when this ship is hit by an attack that would otherwise sink it: this ship survives, becomes invulnerable for 5 (15) seconds, and launches an Airstrike.
|
Hiryuu
|
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Fifth Carrier Division
|
When sortied with Zuikaku: increase this ship's Aviation by 12.0% (30%) but increase the DMG it takes by 5.0%.
|
Shoukaku
|
|
Fifth Carrier Division
|
When sortied with Shoukaku: increase this ship's Aviation by 8.0% (20%) and decrease the DMG it takes by 8.0% (20%).
|
Zuikaku
|
|
Crane's Protection
|
When this ship launches an Airstrike: increase your entire fleet's DMG by 4.0% (10%) and decrease the DMG it takes by 4.0% (10%) for 12 seconds.
|
Shoukaku, Zuikaku
|
|
Predestined Launch
|
When this ship's Airstrike has finished loading: 20.0% (40%) chance to launch an additional Ryuusi, Suisei, or Saiun airstirke. Each proc chance is independent of the others. (The Saiuns will not attack, but they will increase your Main Fleet's DMG by 10.0% for 8 seconds when launched).
|
Taihou
|
|
Heavily Armored
|
Decreases the DMG this ship takes from enemy Airstrikes and HE ammo by 5.0% (20%).
|
Taihou
|
|
Logistics Repair
|
Every 35 seconds: heals all your ships for 1.0% (3.0%) of Akashi's max HP.
|
Akashi
|
|
Z Vanguard
|
Increase the Firepower and Evasion of all Z-class Destroyers in your Vanguard by 20.0% (40%).
|
Z1
|
|
Destruction Mode - Prototype
|
Every 20 seconds: 50.0% (80%) chance for this ship to enter Destruction Mode, firing a powerful barrage, increasing this ship's Crit Damage by 30.0% (50%) for 10 seconds, and decreasing your Vanguard's DMG taken from aircraft by 10.0% (30%).
|
Z1 (Retrofit)
|
|
Iron Blood Vanguard
|
When this ship fires its Main Gun: 5% chance to increase this ship's Firepower by 30.0% (60.0%) for 8 seconds.
|
Z23
|
|
Destruction Mode
|
Every 20 seconds, 40.0% (70%) chance for this ship to enter Destruction Mode: firing a powerful barrage, deploys 2 rotating shields that can each block up to 5 shells (shields last for 10 seconds), and increasing this ship's Main Gun Crit Rate to 100% for 10 seconds.
|
Z23 (Retrofit)
|
|
Reload Command: Cruisers
|
Increase the Reload of all Cruisers in your fleet by 5.0% (15%). Does not stack with the same skill.
|
Königsberg
|
|
Disturbance Strategy
|
Increase this ship's DMG to Bombing Ships, Torpedo Ships, and Cargo Ships by 10.0% (25%).
|
Karlsruhe (Retrofit)
|
|
Kolibri Assault
|
10 seconds after the battle begins and every 30 seconds after that while equipping the Fl 282 Helicopter: launches 1 FI 282, revealing the location of enemy Submarines and reducing their Evasion by 5.0% (15%), and increasing their damage taken by 5.0% (15%) for 10 seconds.
|
Köln
|
|
Tactical Command: Cruisers
|
Increase the Firepower, Torpedo, and Reload of all Cruisers in your fleet by 1.0% (10%). Does not stack with the same skill.
|
Leipzig
|
|
Safety First!
|
While this ship is afloat: increase your Vanguard's Speed by 3 and decreases its Ramming DMG taken by 15.0% (25%). Once per battle, when this ship's HP falls below 30%: this ship evades all enemy attacks for 2.0 (5) seconds and its DMG dealt is increased by 5.0% (15%) until the battle ends.
|
Leipzig (Retrofit)
|
|
Guarding Shield
|
Every 30 seconds: deploy 2 rotating shields that can block up to 10 rounds shells each. Shields last for 5 (15) seconds.
|
Admiral Hipper
|
|
Unbreakable Shield
|
Every 20 seconds: 40.0% (70.0%) chance to deploy 3 rotating shields that can block up to 10 shells. Shields last for 10 seconds.
|
Prinz Eugen
|
|
Pocket Battleship
|
Increase this ship's DMG to enemy Destroyers and Light Cruisers by 15.0% (35%).
|
Admiral Graf Spee, Deutschland
|
|
Sniper
|
Every 35 (20) seconds, fires a special Common (AP) guaranteed Critical Hit barrage towards a random enemy. Barrage DMG is based on the skill's level.
|
Scharnhorst
|
|
Torpedo Launch
|
Everyone 35 (20) seconds: fires 3 torpedoes towards the enemy. Torpedo DMG is based on the skill's level.
|
Gneisenau, Scharnhorst
|
|
Battle Buster
|
Increase this ship's Firepower by 15.0% (25%).
|
Gneisenau
|
|
Wahrheit
|
This ship's first Volley will always Critically Hit. While equipping a CL Gun in the Auxiliary Weapon slot: sets the Range of the CL Gun to 65 (90) and decreases its DMG by 35%.
|
Bismarck
|
|
Unwavering Strength
|
When this ship fires a salvo while sortied as the Flagship: 40.0% (70%) chance to fire a special barrage. Also increase the DMG of all your Ironblood Carriers by 10.0% (20%).
|
Bismarck
|
|
Will of the Ironblood
|
Increases the Main Gun, Torpedo, and Airstrike Crit Rate of all your Ironblood ships by 4.0% (20%), increase their Reload by 4.5% (12%), and increase Tirpitz's DMG by 20.0% (40%).
|
Bismarck
|
|
Lonely Queen of the North
|
Increase this ship's DMG by 10.0% (30%) when there are no other Battleships or Battlecruisers in your Main Fleet.
|
Tirpitz
|
|
Magnetic Torpedo
|
Every 35 (15) seconds, fires 4 magnetic torpedoes that track the enemy. Torpedo DMG is based on this skill's level.
|
Tirpitz
|
|
Iron Blood Wings
|
Decrease the DMG all Iron Blood ships in your fleet take by 5.0% (15%).
|
Graf Zeppelin
|
|
Iron Blood Hawk
|
Increase this ship's gear efficiency with Iron Blood aircraft (BF-10T, Me-155A, Ju-85, etc.) by 15.0% (30%).
|
Graf Zeppelin
|
|
An Ashan Name Ship
|
Increase the Accuracy and Firepower by 10.0% (25%) and Evasion by 4.0% (10%) of all An Shan-Class Destroyers in your fleet.
|
An Shan
|
|
Rezkiy Assault
|
Increase this ship's Main Gun Crit Rate by 5.0% (20%).
|
Fu Shun
|
|
Mutual Assistance
|
Increase the Firepower, Reload, and Accuracy of all North Parliament and Dragon Empery ships in your Vanguard by 4.5% (12%).
|
Chang Chun
|
|
United As One
|
When sortied in a full fleet of 6 ships: increase this ship's Firepower and Reload by 10.0% (25%) and Evasion by 4.0% (10%).
|
Tai Yuan
|
|
Sisterly Bond
|
When sortied with Ping Hai: increase this ship's Firepower by 15.0% (35%).
|
Ning Hai
|
|
Sisterly Bond
|
When sortied with Ning Hai: increase this ship's Firepower by 15.0% (35%).
|
Ping Hai
|
|
For The Dragon Empery
|
Increase this ship's DMG to enemy Sakura Empire ships by 5.0% (25%).
|
Ning Hai, Ping Hai
|
|
Warrior Soul
|
Increase this ship's Speed by 3 (8) and Firepower by 3.0% (15%).
|
Ning Hai (Retrofit), Ping Hai (Retrofit)
|
|
Revolyutsiya
|
Increase your Vanguard's DMG by 15.0% (35%).
|
Avrora
|
|
Iron Wing Annihilation
|
When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increase this ship's Firepower by 5.0% (15%) of its total Anti-Air stat for 8 seconds. Effect does not stack, but shooting down additional aircraft will refresh its duration.
|
Z46
|
|
Veteran Techniques
|
When this ship fires its Main Guns: 4% chance to increase its Evasion by 20.0% (50%) for 8 seconds.
|
Kamikaze
|
|
First Destroyer
|
When this ship is hit by a torpedo, 10.0% (30%) chance to decrease the DMG of the incoming attack by 20.0% (50%) and increase this ship's Torpedo by 20.0% (50%) for 4 seconds.
|
Kamikaze (Retrofit)
|
|
Lunga Point's Strike
|
Increases the DMG all your Sakura Empire Destroyers deal to enemy Cruisers by 5.0% (15%).
|
Kawakaze
|
|
Impartial Destruction
|
This ship's Torpedo DMG is unaffected by the enemy's Armor Type. Changes this ship's Torpedo DMG modifier to 100.0% (115%).
|
Kawakaze
|
|
Lightning Strikes Twice
|
10 seconds after the battle starts and with a 15.0% (25%) chance every 20 seconds after that: fire a wave of torpedoes. (Which torpedoes are fired are based on this ship's equipped torpedoes).
|
Kiyonami, Naganami
|
|
Aerial Support
|
When an enemy aircraft is shot down within this ship's Anti-Air Gun range: increase this ship's Firepower and Anti-Air by 5.0% (25%) for 8 seconds. Effect does not stack, but shooting down additional aircraft will refresh its duration.
|
Curacoa, Curlew, Hanazuki, Harutsuki, Yoizuki
|
|
Battle of Kula Gulf
|
Every 20 seconds: 40.0% (70%) chance to increase this ship's Firepower, Torpedo, and Reload by 20.0% (40%) for 10 seconds. Once per battle, when the HP of a ship in your Vanguard falls below 20%: decrease the DMG they take by 5.0% (15%) for the rest of the battle. If the recipient is Helena: also restores her HP by 8%.
|
Nicholas (Retrofit)
|
|
Lucky Lou
|
Every 20 seconds, 30.0% (60%) chance to increase this ship's Firepower, Reload, and Evasion by 10.0% (30%) for 8 seconds.
|
St. Louis
|
|
Battleship Escort
|
While this ship is afloat: decreases the DMG all Battlecruisers and Battleships in your fleet take by 5.0% (15%). Does not stack with the same skill.
|
Echo, Jupiter, Michishio
|
|
Dark Side of Fate
|
Decrease the DMG other J-Class Destroyers in your fleet take by 8.0% (20%) but increase the DMG this ship takes by 8.0% (20%). Can only activate if there are other J-Class Destroyers in your fleet.
|
Jersey
|
|
Torpedo Squadron
|
While this ship is afloat: increase the Torpedo and Reload of Destroyers and Light Cruisers in your fleet by 3.0% (15%).
|
Naka, Sendai
|
|
Flares
|
10 seconds after the battle begins, and 20.0% (40%) chance to activate every 20 seconds after: throws a flare that decreases the Evasion Rate of all enemies inits range by 25%. Flare lasts for 10 seconds. Prioritizes throwing flare at the enemy closest to this ship.
|
Sendai (Retrofit
|
|
2nd Torpedo Squadron
|
While this ship is afloat: increase the Torpedo and Reload of all Light Cruisers and Destroyers in your fleet by 5.0% (20%).
|
Jintsuu
|
|
The Unyielding Jintsuu
|
Decrease the DMG this ship takes by 20%. While this ship is afloat: increase all your Destroyers and Light Cruisers Torpedo Crit Rate by 4.0% (10%). Also increases their Torpedo Crit DMG by 5.0% (30%).
|
Jintssuu (Retrofit)
|
|
Rescue Operations
|
When one of your ships sink: 30.0% (60%) chance to restore 3.5% (8%) of this ship max HP and restore 1.2% (3%) of all your other ships' max HP.
|
Hamakaze, Urakaze, Uranami
|
|
Accompanying Wind
|
When sortied with Hamakaze: increase this ship's Firepower, Torpedo, Reload, and Anti-Air by 4.0% (10%).
|
Isokaze
|
|
Miracle Wind
|
While this ship is the last afloat in your Vanguard: increase its Evasion by 4.0% (10%) and decrease its DMG taken from enemy aircraft by 30.0% (50%).
|
Tanikaze
|
|
Target Designator - Torpedo
|
When this ship's Torpedoes hit an enemy: 7.0% (17%) chance to increase the DMG the enemy takes from Torpedoes by 20.0% (40%) for 8 seconds. Effect does not stack.
|
Matchless, Tanikaze (Retrofit)
|
|
Reborn Combined Fleet Flagship
|
When this ship is attacked: 4.5% (12%) chance to decrease the DMG of the incoming attack by 50%. When sortied as the Flagship: increase the Firepower and Reload of all Sakura Empire ships in your fleet by 5.0% (20%).
|
Mikasa
|
|
T-Cross Formation
|
When this ship fires a salvo: 30.0% (60%) chance to increase the DMG of all Battlecruisers and Battleships in your fleet by 5.0% (20%) for 8 seconds.
|
Mikasa
|
|
Noshiro's Hoarfrost
|
While this ship is afloat: increases this ship's Evasion Rate by 5.0% (15%) and decreases the torpedo DMG your Vanguard takes by 5.0% (20%).
|
Noshiro
|
|
Skyslayer's Edge
|
Increase the DMG this ship deals to enemy Aircraft Carrier and Light Aircraft Carriers by 5.0% (20%). While this ship is afloat: increases the Torpedo of your Vanguard by 5.0% (20%. Also increases Crit Rate by 5.0%).
|
Noshiro
|
|
Calibrated Firing
|
Every 20 seconds: increase this ship's Torpedo DMG by 4.5% (12%). Can be stacked up to 8 times.
|
Musketeer
|
|
Crete's Black Cloud
|
Every 20 seconds: increase this ship's Anti-Air by 20.0% (60%) and decrease the DMG all your ships take by 3.5% (8%) for 6 seconds.
|
Fiji
|
|
Friends of Justice
|
When sortied with Sheffield: increase this ship's Firepower and Torpedo by 5.0% (15%).
|
Jamaica
|
|
Legend of the Solomons
|
Every 20 seconds: 30.0% (60%) chance to increase your Cruisers' Firepower and Accuracy by 5.0% (25%) and decrease the DMG they take by 5.0% (15%) for 8 seconds.
|
Montpelier
|
|
8th Destroyer Division
|
Increase Firepower and Reload by 5.0% (15%) and Torpedo by 4.0% (8%) for 8th Destroyer Division Destroyers (Asahio, Ooshio, Michishio, and Arashio).
|
Arashio
|
|
Anti-Destroyer Tactics
|
Increase this ship's Accuracy against enemy Destroyers by 5.0% (20%) and decrease this ship's DMG it takes from enemy Destroyer Torpedoes by 5.0% (20%).
|
Arashio, Ooshio, Uranami
|
|
Ramming Prohibited
|
Decreases the Ramming DMG your Vanguard takes by 15.0% (30%).
|
Arashio
|
|
The Perfect Mini-Maid
|
Increase this ship's Speed by 3 (8) and Evasion by 13.0% (25%)
|
Little Bel
|
|
Ladies' Tea Time
|
At the start of battle: heals all your ships for 1.0% (3.5%) of this ship's max HP.
|
Little Bel
|
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Artillery Volley
|
15 seconds after the battle begins and every 20 seconds after that: 30.0% (60%) chance to fire a special barrage. Barrage damage is based on the skill level.
|
Abercrombie
|
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Fatal Perforation
|
8 seconds after this boat enters the battle: fires a Lv.1 (Lv.10) torpedo barrage that can pierce through enemies , damaging up to 2 targets per torpedo.. Barrage DMG is based on the skill's level.
|
I-19
|
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Creeping Torpedoes
|
Increase the DMG of this ships's Torpedoes by 4.5% (12%) but decrease their Speed by 1.
|
I-19
|
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Carrier Hunter
|
Increase this ship's DMG to Aircraft Carriers by 5.0% (15%).
|
I-26, U-73
|
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Extra Oxygen
|
Increase this ship's Oxygen by 4 (40).
|
Bluegill, Dace, I-13, I-26
|
|
Departing Strike
|
Increase this boat's DMG to heavy Cruisers by 5.0% (15%). When this boat retreats from battle (when its done attacking): fires a special torpedo barrage. Barrage damage is based on the skill's level.
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I-58
|
|
Silent Hunter
|
Increase this boat's DMG to Aircraft Carriers by 5.0% (20%). When this boat hits an enemy with its Torpedoes: 5.0% (15%) chance to inflict Flooding that lasts for 24 seconds. Flooding deals DMG every 3 seconds (DMG is based on this boat's Torpedo stat). Effect does not stack, but the Flooding duration can be refreshed.
|
U-81
|
|
Wolf Pack Formation: U-81
|
Increase this boat's Evasion by 20.0% (40%). For each Ironblood Submarine in your fleet: increase this boat's Torpedo, Reload, and Accuracy by 2.5% (7%).
|
U-81
|
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Heavy Cruiser Hunter
|
Increase this ship's DMG to Heavy Cruisers by 5.0% (15%).
|
Dace
|
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The Bull of Scapa Flow
|
When this boat hits an enemy with its Torpedoes: for 5 seconds, the enemy hit will take 20.0% (40%) more DMG from this boat's Torpedoes.
|
U-47
|
|
Lone Wolf
|
When the Submarine Fleet consists of this boat only: increase this boat's DMG to Battleships (does not affect Battlecruisers, or Aviation Battleships) by 5.0% (20%), increase ASR by 1, and increase Ammo by 2.
|
U-47
|
|
Light Cruiser Hunter
|
Increase this ship's DMG to to Light Cruisers by 5.0% (15%).
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U-557
|
|
Wolf Pack Tactics
|
For each Ironblood Submarine in your fleet: increase this boat's Torpedo, Reload, and Accuracy by 1.5% (6%).
|
U-110, U-522, U-556, U-557, U-73
|
|
Firepower Overload
|
Every 20 seconds: 40.0% (70%) chance to increase this ship's Firepower by 30% (50%) and Reload by 100.0% (200%) for 10 seconds. Once this effect ends: decrease this ship's Reload by 100% for 3 seconds.
|
Z35
|
|
Radiant Iris
|
When this ship's Main Gun hits the same enemy consecutively (if one shot hits several enemies then they all are tracked): increase this ship's Reload by 20.0% (40%). This effect can be stacked up to 4 times and can only activate once per second. Hitting a different enemy resets the buff.
|
Le Triomphant
|
|
Sword or Shield
|
While this ship is in the frontmost position in your Vanguard: increase its Main Gun efficiency by 5.0% (20%), but decreases its Anti-Air Gun efficiency by 30%.
|
Le Triomphant
|
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Chevalier's Bouclier
|
Every 20 seconds: if your Vanguard consists of only Iris Libre and/or Vichya Dominion ships: 50.0% chance to decrease the DMG your fleet takes by 10.0% (30%) for 8 seconds. Does not stack with the same skill.
|
Forbin
|
|
Heart of Iris
|
Increase the Firepower, Torpedo, and Accuracy by 5.0% (15%) for all Iris Libre and Vichya Dominion Destroyers in your fleet.
|
Émile Bertin
|
|
Destroyer Squadron
|
If your Vanguard consists of only this ship and Destroyers: increase this ship's Speed by 4 and increase the DMG it deals to enemy Destroyers and Light Cruisers by 5.0% (20%).
|
Émile Bertin
|
|
Messenger of Love
|
When sortied with other Destroyers: increases this ship's Firepower, Anti-Air, and Accuracy by 5.0% (15%). Once per battle, when one of your Destroyers' HP falls below 50%: fires a special barrage.
|
Émile Bertin (Retrofit)
|
|
Recon Support
|
When this boat is called into battle: increase the Accuracy of your Vanguard by 5.0% (20%) for 20 seconds.
|
Surcouf
|
|
Surface Combat
|
Increases the time this ship can stay in combat after resurfacing by 4.5 (12) seconds.
|
Surcouf
|
|
Chevalier's Sabre
|
Every 20 seconds, if your Vanguard Fleet consists of only Iris Libre and/or Vichya Dominion ships: 50% chance to increase the DMG your fleet deals by 5.0% (25%) for 8 seconds. Does not stack with the same skill.
|
Le Mars
|
|
Frontal Fire
|
When this ship fires a Salvo: 20.0% (50%) chance to fire a special barrage. Barrage DMG and shell pattern are based on the skill's level.
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Dunkerque
|
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Pirate's Soul
|
Increase the DMG of the first Volley of every Salvo this ship fires by 40.0% (60%). This ship's manual aiming DMG bonus is increase to 40.0% (60%).
|
Jean Bart
|
|
Final Shot
|
While this ship is equipping the Quadruple 380mm Main Gun (Mle 1935): increase this ship's Main Gun Crit Rate by 10.0% (30%) and Main Gun Crit DMG bby 20.0% (50%).
|
Jean Bart
|
|
Big Mamie
|
For each Eagle Union Heavy Cruiser and/or Battleship (excluding this ship) in your fleet: increase this ship's Firepower, Anti-Air, and Evasion by 1.0% (5%). Can be stacked up to 3 times.
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Massachusetts
|
|
2,700 Pounds of Justice
|
This ship's Main Gun attribute is changed to Super-Heavy Shell. The DMG of the shells increase based on their distance traveled, up to a maximum of 15.0% (30%).
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Massachusetts
|
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Anti-Air Vigilance
|
Increase this ship's Anti-Air by 5.0% (15%).
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Bush, Grozny, Kimberly
|
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Swordfishes, Strike!
|
When this ship launches an Airstrike: launches an additional special Swordfish airstrike (DMG is based on this skill's level) and decreases Speed by 40% for 6 seconds, for all enemies hit by it. Increase this ship's DMG to Battleships (Battlecruisers and Aviation Battleships are unaffected) by 4.0% (10%).
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Centaur
|
|
Air Dominance
|
When this ship launches an Airstrike: increases your Main Fleet's Aviation by 5.0% (15%) and Firepower by 4.0% (10%) for 8 seconds.
|
Centaur
|
|
Valorous Avengers
|
When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) TBF Avenger airstrike that causes Flooding DoT to enemies hit by their torpedoes (Flooding DMG is based on this ship's Aviation stat and skill's level). Also increases this ship's DMG to enemy Battleships (but not to Battlecruisers or Aviation Battleships) by 4.0% (10%).
|
Essex
|
|
Covering Formation
|
For each Eagle Union Aircraft Carrier or Light Aircraft Carrier in the same fleet as this ship: increase this ship's Aviation and Anti-Air by 1.5% (5%). Each time this ship's planes shoot down an enemy plane: increase this ship's Aviation by 1.0% (3%). Can be stacked up to 5 times.
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Essex
|
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Absolute Aviation
|
When there are 4 or more Eagle Union ships in the same fleet as this ship: 4.5% (12%) chance to reduce DMG taken to 1 when a ship in your fleet is attacked by enemy Torpedo Bombers or Dive Bombers.
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Essex
|
|
Surpriiiiiiiise!
|
When this boat resurfaces and when it retreats: fires a Lv.1 (Lv.10) torpedo barrage (DMG is based on the skill's levle) with a 70% chance to ignite enemies, causing Burn DMG. Burn DMG is based on this boat's Torpedo stat.
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Albacore
|
|
Experienced Hunter
|
Increases this boat's DMG to enemy Destroyers, Light Cruisers, and Aircarft Carriers by 1.0% (10%).
|
Albacore
|
|
Bold But Reckless
|
While this ship is in the firstmost position in the Vanguard: increase this ship's Speed by 3, Evasion by 6.0% (12%), and Firepower by 13.0% (25%), but decreases its Anti-Air by 40.0% and Accuracy by 20.0% (5%).
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Le Téméraire
|
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Swift Defender
|
While this ship is afloat: decreases the DMG your Main Fleet takes by 3.5% (8%) and decreases the Torpedo and Main Gun DMG this ship takes from enemy Destroyers and Light Cruisers by 1.0% (10%).
|
Glasgow, L'Opiniâtre, Le Téméraire
|
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Little Star
|
15 seconds after the battle begins: increase the Firepower, Reload, and Evasion of your entire fleet by 1.5% (6%) for 20 seconds.
|
Hobby
|
|
Wind Rider
|
When this ship fires its Torpedoes: 20.0% (40%) chance for this ship to evade all enemy attacks for 5 seconds.
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Kalk
|
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Thrill of the Hunt
|
When this ship sinks an enemy: increase this ship's Firepower by 5.0% (15%) and Reload by 10.0% (30%) for 12 seconds. This effect cannot activate more than once per second and does not stack, but sinking additional enemies will refresh its duration.
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Minneapolis
|
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Dullahan
|
Once per battle, when this ship's HP falls below 30%: decrease the DMG it takes by 5.0% (10%) for the rest of the battle, and for 16 seconds: decrease its Speed by 2 and recover 1.0% (4%) of its max HP every 3 seconds.
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Minneapolis
|
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Ageless Phoenix
|
While this ship is afloat: decreases the Firepower, Torpedo, and Aviation of all enemy ships by 3.0% (9%).
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Amagi
|
|
Efficacious Planning
|
While this ship is afloat: decreases the Burn DMG your Main Fleet takes by 5.0% (15%) and increases their Evasion Rate by 4.0% (10%).
|
Amagi
|
|
Crippling Strike
|
When this ship fires a Salvo: 40.0% (70%) chance to fire a special barrage. Barrage DMG is based on the skill's level. If your fleet contains 4 or more Sakura Empire ships: the loading time of this ship's first Salvo is decreased by 25.0% (45%).
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Amagi
|
|
Fight to Win!
|
When this ship fires a Salvo: 30.3% (50%) chance to fire a special barrage. Barrage DMG is based on the skill's level.
|
Kaga (Battleship)
|
|
Conquer to Loot!
|
10 seconds after the battle starts and every 40 (20) seconds after that: fire a torpedo barrage. Barrage DMG is based on the skill's level.
|
Kaga (Battleship)
|
|
Swift Defender
|
While this ship is afloat: decrease the DMG your Main Fleet takes by 3.% (8%), and decreases the Torpedo DMG and Main Gun DMG this ship takes from Light Cruisers and Destroyers by 1.0% (10%).
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Hatakaze
|
|
Mark of Sirius
|
Increases the Aviation of all your Carriers and Light Carriers by 1.0% (10%) and increase their Hit Rate against Destroyers, Light Cruisers, and Heavy Cruisers by 1.0% (10%). Additionally, for each Carrier or Light Carrier in your fleet: increase this ship's Firepower, Torpedo, and Reload by 1.5% (7%).
|
Sirius
|
|
Anti-Air Command: Vanguard
|
Increase the Anti-Air of your Vanguard by 5.0% (15%). Does not stack with the same skill.
|
Curacoa (Retrofit)
|
|
Miracle Within The Flames
|
Decrease the Burn DMG this ship takes by 5.0% (15%) and decrease its Burn Duration by 3 seconds. Once per battle, if this ship's HP falls below 25%, its Evasion Rate will increase by 10.0% (30%) for 10 seconds.
|
Mullany
|
|
Protector of the North Passage
|
When this ship launches an Airstrike: commences a Scan that reveals the location of all enemy Submarines for 5 (10) seconds. Additionally, launches a special airstrike with Anti-Sub Swordfishes; For 5 (10) seconds, all enemy submarines are slowed by 40% (DMG is based on this skill's level).
|
Chaser
|
|
Task Group
|
Increase this ship's Aviation by 5.0% (15%). If sortied as flagship, increase allied Eagle Union (USS) Battleships' Firepower by 5.0% (15%); If sortied as non-flagship, increase allied Eagle Union (USS) Destroyers' Firepower and Anti-Air by 5.0% (15%).
|
Bunker Hill
|
|
Relentless Persistence
|
When sortied without other Light Aircraft Carriers/Aircraft Carriers: increase the Main Fleet's Anti-Air by 4.5% (12%). When launching an airstrike: launch an aerial barrage based on the number of Light Aircraft Carriers/Aircraft Carriers in the Main Fleet (damage based on skill level).
|
Bunker Hill
|
|
Torpedoes: Ready!
|
Every 35 (20) seconds: fire a torpedo barrage. Barrage damage is based on the skill's level.
|
Hiei-chan
|
|
Priestess of the Sacred Mountain
|
Every 20 seconds: decreases the Burn DMG your Main Fleet takes by 30.0% (60%) for 8 seconds.
|
Hiei-chan
|
|
Take the Initiative!
|
If there are 3 or more Sakura Empire ships in your fleet: launch a Lv.1 (Lv.10) special airstrike 12 seconds after the battle starts.
|
Akagi-chan
|
|
Crimson God's Protection
|
When this ship launches an Airstrike: grants 100% Evasion Rate for 2.0 (5) seconds to the ship in your Vanguard which has the lowest percentage of their HP remaining.
|
Akagi-chan
|
|
Taste My Wrath!
|
Every 8 seconds: increase this ship's Firepower by 20 (80). When this buff has stacked 3 times: launches a special barrage, removes the Firepower buffs, and resets the stack to 0. When this ship is equipped with an Auxiliary Gun: improves the special barrage.
|
Zeppy
|
|
Iron Blood Hatchling
|
Increases the Aviation, Anti-Air, and Reload of this ship by 1.0% (5%) for each Iron Blood ship in your fleet at the start of the battle.
|
Zeppy
|
|
The Light of an Oath
|
Once per battle, when this boat is called into battle and until it retreats: if the HP of one of your ships falls below 20%: launches a torpedo barrage. IF Bismarck is in your fleet: improves the barrage.
|
U-556
|
|
Devilish Strike
|
After the battle begins and every 20 seconds after that: fire a special barrage and increase this ship's Firepower and Torpedo by 9.0% (24%). These buffs will weaken over 20 seconds until they completely disappear and the skill reactivates.
|
Z36
|
|
Youthful Light
|
Every 20 seconds: 30.0% (60%) chance to decrease the Firepower, Torpedo, and Aviation of all enemies by 4.5% (12%) for 10 seconds.
|
Lena
|
|
Girl's Support
|
30.0% chance when an Anti-Air Gun fires in your fleet: increase this ship's Anti-Air by 5.0% (25%) for 5 seconds. Additionally, once per battle if Li'L Sandy's or Clevelad's HP falls below 40.0%: increase this ship's Firepower and Accuracy by 5.0% (25%) for 15 seconds.
|
Lena
|
|
Calibur's Heart
|
When sortied with any Cleveland-class ship, increase this ship's Anti-Air by 5.0% (15%) and Accuracy by 5.0% (10%).
|
Clevelad
|
|
Calibur's Carrier
|
Decrease this ship's DMG taken by 4.5% (12%) when sortied in the frontmost position in the Vanguard. When sortied with Li'l Sandy or Lena: decrease the Main Gun DMG they take by 8%.
|
Clevelad
|
|
Starlit Debut
|
1 second after the battle begins: for 30 seconds increase this ship's Firepower, Torpedo, and Anti-Submarine Warfare by 1.0% (10%), and decrease the DMG your fleet takes from enemy aircraft by 1.5% (6%).
|
Li'L Sandy
|
|
Sparkling Star
|
Every 14 seconds: fire a Lv.1 (Lv.10) special barrage. Barrage DMG is based on the skill's level.
|
Li'L Sandy
|
|
Glen Assault
|
When this boat enters battle: launch a special Type 0 Small Recon Seaplane airstrike (DMG is based on this boat's Torpedo stat). Increase Accuracy by 5.0% (10%) for all Submarines and Submarine Carriers in your fleet.
|
I-25
|
|
Destructive Departure
|
When this boat resurfaces: fire a special barrage (DMG is based on the skill's level). When this boat hits an enemy with this barrage and its Main Guns: 40.0% (70%) chance to decrease the enemy's Accuracy and Reload by 5.0% (10%) for 15 seconds.
|
I-25
|
|
Slow Torpedoes
|
Increase the DMG of this boat's Torpedoes by 4.5% (12%) but decrease their Speed by 1.
|
I-168, I-56
|
|
Airspace Affirmation
|
When your Aerial Superiority status is higher than "AD": increase this boat's Firepower, Torpedo, and Reload by 5.0% (15%)
|
I-56
|
|
Turning The Tables!
|
Increases this boat's DMG to Carriers by 5.0% (20%). When this boat resurfaces: fires a special guaranteed Critical Hit torpedo barrage. Barrage DMG is based on the skill's level.
|
I-168
|
|
Great Shark's Bite
|
Increases this boat's Accuracy by 5% (15%). When called into battle in the first or last position in the Submarine Fleet: continues advancing beyond its starting position then returns to it after 18 seconds.
|
U-101
|
|
Wolf Pack Tactics - U-101
|
Increase Evasion by 2.5% (7%) and damage dealt to Destroyers and Light Cruisers by 2.5% (7%) for all Iron Blood Submarines in your fleet. For each Iron Blood Submarine in your fleet: increase this boat's Torpedo, Reload, and Accuracy by 1.5% (6%).
|
U-101
|
|
Open Ocean Support
|
Increases this boat's Oxygen by 2 (20). Once per sortie, while this boat is afloat: you can call in Submarine Support even if your fleet is outside the Submarine Fleet's ASR.
|
U-522
|
|
Lucky A
|
While this ship is afloat: increases this ship's Evasion by 3 (12) and decreases DMG taken from enemy torpedoes by 5.0% (20%) for your Main Fleet. Every 20 seconds: 45.0% (75%) chance to fire a special barrage. Barrage DMG is based on the skill's level.
|
Alabama
|
|
Just Gettin' Fired Up
|
Every time the fleet this ship is in sinks an enemy fleet on the map: increases this ship's Firepower and Anti-Air by 1.0% (2.5%). After 5 enemy fleets have been defeated: reduce DMG taken taken by the Main Fleet by 3.5% (8%). During combat for every enemy this ship sinks: increase this ship's Firepower by 1.0% (stacks up to 7 times.
|
Alabama
|
|
Guardian Piscis
|
Decrease the DMG your Submarines and Submarine Carriers take by 10.0% (15%). When this boat retreats from battle: this boat heals itself for 3.5% (8%) of its max HP.
|
Cavalla
|
|
Double The Gato
|
Increase this boat's DMG to enemy Carriers by 5.0% (20%). When this boat resurfaces and when it retreats: fire a special torpedo barrage Lv.1 (Lv.10). (DMG is based on this skill's level). When sortied with Albacore: increase the DMG of this boat's skill-procced torpedoes by 5.0% (15%).
|
Cavalla
|
|
Hellcat's Roar
|
When this ship has an F6F Hellcat equipped: increase the gear efficiency of this ship's Fighters by 10.0% (30%) and, when this ship launches an Airstrike, this ship has a 45.0% (75%) chance to launch an additional F6F Hellcat airstrike.
|
Bataan
|
|
One For All
|
While this ship is in the first or last position in your Main Fleet: increase Reload by 5.0% (15%) for all Carriers and Light Aircraft Carriers in your fleet (excluding this ship) and increase Anti-Air by 20.0% (50%) for your Main Fleet.
|
Bataan
|
|
I'll Handle This!
|
When this ship fires its Anti-Air Guns: 25.0% chance to increase Anti-Air by 15.0% (30%) for 5 seconds for all Eagle Union ships in your fleet. Every 13 times this ship's Main Gun hits an enemy: increase this ship's Firepower by 3.5% (8%). Can be stacked up to 3 times.
|
San Juan
|
|
Tenacious Knight of the Sea
|
While this ship is afloat: decrease Burn Duration by 3 seconds for this ship and your Flagship. When an enemy aircraft is shot down with your fleet's Anti-Air Gun range: increase this ship's Firepower and Anti-Air by 5.0% (15%) for 8 seconds. Effect does not stack.
|
Birmingham
|
|
Resolute Knight of the Sea
|
When this ship takes DMG: 4.0% (10%) chance to increase this ship's Evasion by 20.0% (40%) for 5 seconds. Has an 8 second cooldown between activations. Once per battle, when this ship's HP has fallen below 30.0%: this ship evades all enemy attacks for 5 seconds.
|
Birmingham
|
|
Bache In The Sky
|
Decreases this ship's DMG taken from enemy aircraft by 10.0% (30%). When any ship in the fleet fires their Anti-Air Guns: 25.0% chance to increase this ship's Anti-Air by 15.0% (30%) for 8 seconds.
|
Bache
|
|
Longbow of Woodstock
|
When sortied with an Eagle Union ship: increase this ship's Main Gun Crit Rate by 20.0% (40%) and its Firepower and Torpedo by 8.0% (20%).
|
Black Prince
|
|
Rosa Bombardamento
|
When this ship fires a Salvo: 35.0% (65%) chance to fire a special barrage (DMG is based on the skill's level). While this ship has the Triple 381mm Main Gun (M1934) equipped: improves the barrage and increase its proc chance by 10%.
|
Littorio
|
|
Sardegnian Discipline
|
At the start of the battle, deploy 2 shields that can block up to 1 (2) enemy torpedoes around this ship and the ship in the frontmost position in your Vanguard. Additionally, increase this ship's Firepower by 4.0% (20%) for its first 3 battles of each sortie.
|
Littorio
|
|
Fading Memories of Glory
|
10 seconds after the battle starts: fire a Lv.1 (Lv.10) torpedo barrage (DMG is based on this skill's level and this ship's Torpedo stat). 5 seconds after this ship fires its first Volley: for the rest of the battle, increase this ship's Firepower by 5.0% (15%), DMG dealt to enemy Light Cruisers by 10.0% (20%), and sets this ship's Torpedo stat to 0.
|
Conte di Cavour, Giulio Cesare
|
|
Sardegnian Coercion
|
When this ship fires a salvo: 20.0% (50%) chance to fire a special barrage. Barrage DMG is based on the skill's level.
|
Giulio Cesare
|
|
Terni Shields
|
When this ship takes DMG: 8.0% (18%) chance to deploy 2 shields that can each block up to 10 shells (shields last for 12 seconds).
|
Zara
|
|
Semi-Armor Piercing High-Explosive
|
While this ship has an HE or SAP Main Gun equipped: increase its Main Gun DMG by 4.5% (12%) but loses its ability to ignite enemies. While this ship has an AP Main Gun equipped: 3.5% (8%) to cause enemies hit with the gun to take 5.0% (15%) more DMG from this ship for 10 seconds.
|
Zara
|
|
Ricarica!
|
Increase this ship's Torpedo DMG by 30.0% (50%) for its first 3 Torpedo launches.
|
Carabiniere
|
|
Fuoco di Copertura!
|
Every 20 seconds if this ship is in the backmost position of your Vanguard (there must be 2 or more ships alive in your Vanguard): 40.0% (70%) chance to increase this ship's DMG dealt by 5.0% (15%) and increase the DMG dealt by the ship in the frontmost position of your Vanguard by 5.0% (15%) for 10 seconds.
|
Carabiniere
|
|
Enigma
|
After entering the battle, applies a random Lv.1 (Lv.10) buff to all your Iron Blood ships which lasts until the end of the battle. The possible buffs are:"
- Increases Damage dealt by 1.2% (3%)
- Decreases Damage taken by 1.2% (3%)
- Increases Critical rate and Critical damage dealt by 1.2% (3%)
- Increases Evasion by 1.2% (4%)
- Increases Accuracy by 1.2% (4%)
- Increases Anti-air by 1.2% (4%)
|
U-110
|
|
Cœur Battant
|
Each Main Gun reload gives this ship 2 Salvos that can be fired interdependently. This ship's Main Gun ammo type is changed to Lv.1 (Lv.10) µ shells (shell DMG is based on this skill's level), switching between µ Red and µ Blue when it fires a Salvo. Additionally, decreases the reload time of this ship's first Salvo by 5.0% (25%).
|
Gascogne µ
|
|
Polaris Protocol
|
At the start of battle, if there are an odd numbered of µ ships in your fleet: increase this ship's DMG by 4.5% (12%). If the number is even: decreases the DMG this ship takes by 5.0% (15%). For 10 seconds after this ship fires a Salvo: increase the Firepower, Torpedo, and Aviation of your µ ships by 1.5% (6%) (can be stacked 2 times).
|
Gascogne µ
|
|
Airborne Dualism
|
At the start of battle, if there an odd number µ ships in your fleet: launches a Lv.1 (Lv.10) Dive Bomber airstrike 10 seconds after this ship launches its first airstrike. If the number of µ ships is even: launches a Lv.1 (Lv.10) Torpedo Bomber airstrike 10 seconds after this ship launches its first airstrike.
|
Akagi µ
|
|
Crimson Overture
|
Decrease the loading time of this ship's first Airstrike by 20.0% (40%). Increase this ship's Aviation by 1.0% (10%) for each additional µ ship in the same fleet as this ship (can be stacked up to 4 times).
|
Akagi µ
|
|
Spirited Guidance
|
Every 15 seconds: changes this ship's Main Gun ammo to µ Purple for 8 seconds.
|
Cleveland µ
|
|
Passionate Tempo
|
When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's Anti-Air by 3.5% (8%) for 8 seconds (can be stacked up to 4 times).
|
Cleveland µ
|
|
Armor-Penetrating Arrow
|
Once ever third time this ship fires its Main Guns: the next shot fired will use µ Blue ammo.
|
Sheffield µ
|
|
Shining Steps
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At the start of the battle, if this ship is in the frontmost position in your Vanguard and there are at least 2 ships in your Vanguard: 12.0% (32%) chance to decrease any instance of damage taken by 9.0% (24%) for all ships in your Vanguard.
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Sheffield µ
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High-Explosive Volley Fever
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At the start of battle and 40.0% (70%) chance every 20 seconds after that: for 12 seconds change this ship's Main Gun ammo type to µ Red.
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Admiral Hipper µ
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Soothing Shield
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Every 30 seconds: deploys 2 rotating shields that can each block up to 10 shells. Shields last for 5 (15) seconds. At the start of battle, if this ship is in the frontmost position in your Vanguard: immediately deploys these shields.
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Admiral Hipper µ
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Foo and Friends
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At the start of the battle, if your Vanguard has no fewer than 3 ships: increases the Torpedo stat of your Sakura Empire Vanguard ships by 5.0% (15%).
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Kasumi
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Unleashed Tactics
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Every 20 seconds: 40.0% (70.0%) chance to fire a special barrage (DMG is based on the skill's level). While in an Exercise: improves the firing pattern of the barrage.
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Suruga
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Unyielding Shield
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While this ship is afloat, when one of your Main Fleet ships take DMG: 40.0% (70%) chance to decrease the DMG your Main Fleet takes for 15 seconds. Has a 20 second cooldown between activations. Once per battle, when this ship's HP drops below 20.0%: restores 10.0% of this ship's max HP.
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Suruga
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Swirling Cherry Blossoms
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The first 3 Airstrikes launched by this ship will heal 3 times over 3 seconds, each heal targeting the allied surface ship with lowest percentage of remaining HP. Each heal restores HP equal to 1.2% (3%) of Ryuuhou's maximum HP. If the fleet this ship is in enters battle with 3 ships afloat in the Main Fleet, the healing from this skill is increased by 100.0%.
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Ryuuhou
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Dancing Waves
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While this ship is afloat: decreases the DMG your Vanguard takes from enemy Submarine torpedoes by 4.5% (12%). When your Submarine Fleet enters combat: heals 10.0% (20.0%) HP to each boat in your Submarine Fleet. Whenever your Submarines or Submarine Carriers sink an enemy ship: increases Ryuuhou's DMG by 1.0% (3.5%). Can be stacked up to 6 times.
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Ryuuhou
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Comprehensive Defense
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At the start of battle and every 30 seconds after that: increase this ship's Anti-Air and Anti-Submarine Warfare by 5.0% (15%) for 20 seconds.
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Halsey Powell
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Air-Surface Switch
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While this ship is quipping the Twin 127mm MK12 Dual Gun: increase this ship's Anti-Air by 5.0% (15%) but decrease its Firepower by 15.0% (5%); while not equipping this gun: increase this ship's Firepower by 5.0% (15%) but decrease its Anti-Air by 15.0% (5%).
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Biloxi
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Protective Blaze
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Once per battle, when the HP of any ship in your fleets falls below 50%: for 12 seconds, increase this ship's Anti-Air by 5.0% (15%) and decrease the DMG taken by the ship who's HP fell below the threshold by 5.0% (15%).
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Biloxi
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Mobility Mastery
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Decrease this ship's DMG taken from enemy Destroy guns and torpedoes by 5.0% (10%). Every 20 seconds: increase this ship's Speed by 5 and Firepower by 5.0% (20%) for 10 seconds.
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Minsk
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The Blue Cruiser
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At the start of the battle: increases this ship's Firepower by 4.0% (10%) and spawns Snezhinka, a summon which fights for 20 (50) seconds and lowers the Speed of enemies hit by it (its DMG dealt and active duration is based on the skill's level). Additionally, when this ship sinks an enemy: increases this ship's Firepower by 0.5% (2%) (can be stacked up to 5 times).
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Tashkent
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Trajectory Marking
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At the start of the battle, increases Main Gun Efficiency by 4.0% (10%) and Accuracy by 5.0% (15%) for all your Northern Parliament Destroyers that have a Northern Parliament Main Gun equipped.
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Tashkent
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Mercurial Memories
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Increases this ship's DMG dealt to Battleships and Heavy Cruisers by 5.0% (20%). When this ship takes DMG: 15.0% chance to for it to evade all enemy attacks for 5 (10) seconds. (Has a 20 second cooldown when activated).
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Pamiat Merkuria
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Cavalier of the Either
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Every 15 seconds: 40.0% (70%) chance to fire a special barrage and inflict Burn for 6 seconds to all enemies hit by it (barrage DMG is based on the is skill's level).
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Chapayev
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Cavalier's Acumen
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Increase this sip's Crit Rate by 5.0% (15%), DMG dealt to enemy Destroyers by 5.0% (20%), and the Main Gun shell velocity by 15%. Additionally, decrease the Evasion Rate of enemy Destroyers by 4.0% (10%).
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Chapayev
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Long Live the Revolution!
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When this ship fires a Salvo: increases the Firepower, Torpedo, Anti-Air, and Reload of all your Northern Parliament ships by 8.0% (18%) for 10 seconds. While this ship has the Triple 305mm (Pattern 1907) equipped: increases this ship's Main Gun Efficiency by 50.0% (80%) and decrease its reload time by 20.0% (35%) for the first 4 reloads.
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Gangut
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Icebreaker
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Once per battle, when this ship's HP falls below 30.0%: decreases this ship's DMG taken by 5.0% (15%) and decreases your Destroyers' DMG taken by 5.0% (10%) until the end of the battle.
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Gangut
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Lod Obstrel
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When this ship fires a Salvo: 45.0% (75%) chance to fire a special barrage. Barrage DMG is based on the skill's level.
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Sovetskaya Rossiya
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Warcry of Unity
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For each Northern Parliament and/or Dragon Empery ship in the same fleet as this ship: increases this ship's Firepower and Accuracy by 1.0% (5%) (can be stacked up to 4 times). This skill only works for the first 2 battles of each sortie this ship takes part in.
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Sovetskaya Rossiya
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Soaring Silver Wings
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After this ship finishes loading an Airstrike: launches an additional Lv.1 (Lv.10) SB2C Helldiver airstrike (DMG is based on this skill's level). This airstrike inflicts Armor Break to all Battleships, Battlecruisers, and Aviation Battleships hit by it. Armor Break debuff does not stack.
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Intrepid
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Formation Shift
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On the 1st, 3rd, and 5th battles of each sortie that this ship takes part in: increase this ship's Aviation by 5.0% (15%). On the 2nd, 4th, and 6th battles: decrease this ship's DMG taken by 4.5% (12%).
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Intrepid
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The Fearless Fighting I
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Once per battle, when this ship's HP falls below 20%, activate the following buffs: 1) Decreases this ship's DMG taken by 15.0% (25%) for 20 seconds. 2) This ship takes 0 Burn DMG for 30 seconds.
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Intrepid
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Blazing Burst Wings
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When this ship fires its Main Guns: 1) 15.0% (30%) chance to increase this ship's Main Gun DMG by 30.0% for 3 seconds. (This buff has a 5 second cooldown between activations.) 2) 40.0% (70%) chance to fire a special barrage that burns targets hit by it for 6 seconds. Barrage damage is based on skill level. (This barrage has a 10 second cooldown between activations.)
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Bremerton
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One for the Team
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At the start of the battle, if this ship is in the frontmost position of your Vanguard: decreases this ship's DMG taken by 5.0% (20%) for 30 seconds. If not in this position, increase this ship's Anti-Air by 15.0% (25%) until the end of the battle.
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Bremerton
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Black Cat Cyclone
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Every 20 seconds: launches a Lv.1 (Lv.10) seaplane airstrike, increasing this ship's Firepower by 5.0% (15%), revealing the location of all enemy Submarines for 10 seconds, and increasing the damage they take by 1.0% (10%) for 10 seconds. Once per battle, if this ship has the PBY-5A Catalina equipped when its HP falls below 40%: launches a special seaplane airstrike. Airstrike DMG is based on the skill's level.
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Cooper
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Vigilant Supporter
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At the start of the battle, if there is an Aircraft Carrier or Light Aircraft Carrier afloat in the same fleet as this ship: increase this ship's Crit Rate by 5.0% (15%). For each Aircraft Carrier or Light Aircraft Carrier in the same fleet: increase this ship's DMG to enemy Destroyers and Light Cruisers by 1.5% (6%). For the 1st and 2nd battles of each sortie this ship takes part in: decrease DMG taken by 5.0% (10%) for all Aircraft Carriers and Light Aircraft Carriers in the same fleet.
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Reno
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Reno Reactor
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At the start of battle: increase this ship's Anti-Air by 5.0% (15%) and Firepower by 4.5% (12%). Every third time a ship in your Main Fleet takes DMG: increase this ship's Anti-Air and Firepower by 1.5% (6%) (can be stacked up to 2 times) until the end of battle.
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Reno
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Blue Hunter
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Increases this boat's DMG against enemy Destroyers and Light Cruisers by 5.0% (15%).
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Bluegill
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Accomplish Any Feat!
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When this ship fires a Salvo: 45.0% (75%) chance to fire a special barrage; the barrage is unaffected by this ship's position in your Main Fleet. Barrage DMG is based on the skill"s level.
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Tosa
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Crush Any Contender!
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1) When: a) this ship is afloat, b) the fleet this ship is NOT in has a Battleship as its Flagship, and c) said fleet is engaging in its 3rd, 4th, or 5th battle: launches a special barrage 20 s after the other fleet's battle begins. 2) When this ship is in combat and takes DMG or when an enemy comes within close range of this ship: fires a special Lv.1 (Lv.10) barrage. Barrage DMG is based on the skill's level and has a cooldown of 15s between activations.
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Tosa
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Legacy of Lunga Point
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At the start of the battle, if there are 3 ships afloat in your Vanguard and this ship is in the center of it: increase Torpedo by 5.0% (15%) and Torpedo Crit Rate by 4.0% (10%) for your Destroyers and Light Cruisers, and also increase the Evasion of your Destroyers by 5.0% (15%).
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Naganami
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Knight's Shooting Training
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Decrease the loading time of this ship's first 3 Salvos by 40%, but DMG dealt will be changed to 40%, 60.0% (80%), 100.0% (120%) each. From the 4th Salvo onward: this ship deals 100.0% (120%) DMG with its Salvos.
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Little Renown
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Knight's Formation Drill
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At the start of the battle: increase this ship's Firepower, Reload, and Accuracy by 1.0% (5%) for every Royal Navy Ship in the same fleet. Can be stacked up to 4 times.
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Little Renown
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Arbiter of Z
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At the start of the battle, if there is an Iris Libre of Vichya Dominion Light Cruiser or Heavy Cruiser in your fleet: increase this ship's Firepower and Evasion by 3.5% (8%) for all your Iris Libre and Vichya Dominion Light Cruisers and Heavy Cruisers.
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Tartu
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Anti-Air Order
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When this ship fires its Anti-Air Guns: 10.0% (30%) chance to increase your Vanguard's Anti-Air by 10.0% (30%) for 10 seconds. For every 5 aircraft shot down within your fleet's Anti-Air range: increase this ship's Firepower by 1% and decrease the DMG your Main Fleet takes from enemy aircraft by 1%. Can be stacked up to 5 (10) times.
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Swiftsure
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Advanced Fire Control Systems
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Increase this ship's Crit Rate by 10.0% (30%) and its Hit Rate against Destroyers and Light Cruisers by 4.0% (10%). When this ship hits an enemy with its Main Guns: 10% chance to decrease that enemy's Evasion Rate by 4.0% (10%) for 6 seconds.
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Swiftsure
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Poisonous Sting
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When this ship hits an enemy with 10 consecutive shots: increase that enemy'd DMG taken from Destroyer guns and torpedoes by 4.5% (12%) for 5 seconds. When this ship sinks an enemy: increase this ship's Firepower by 0.5% (2%) until the end of the battle. Can be stacked up to 10 times.
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Le Malin
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Vichya's Vindictive Blade
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At the start of the battle: increase this ship's Evasion and Torpedo by 5.0% (20%) for 30 seconds, after which this buff will decrease in effectiveness over 20 seconds until its gone.
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Le Malin
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Unyielding Magician
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Starting at 80% of this ship's max HP: increase this ship's Firepower and Torpedo (up to a maximum of 20.0 (40)) based on its HP lost. Additionally, once per battle, when this ship's HP falls below 30%: increase this ship's Anti-Air by 6.0% (12%) until the end of the battle.
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L'Opiniâtre
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Take Off!
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When this ship launches an Airstrike: 40.0% (70%) chance to launch a special Lv.1 (Lv.10) Swordfish airstrike. Special airstrike DMG is based on the skill's level.
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Little Illustrious
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Prayer for Love and Peace
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12 seconds after the battle begins and 40.0% (70%) chance every 20 seconds after that: summons an air wing that carriers out a special Lv.1 (Lv.10) airstrike which decreases Hit Rate against your ships by 30% for all enemies hit by it (this debuff will weaken over 4 seconds until it is gone). Special airstrike DMG is bade on the skill's level.
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Little Illustrious
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Bellowing Gusts of Fire
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Increases this ship's DMG against Burning enemies by 5.0% (15%). 20 seconds after the battle begins, and with a 40.0% (70%) chance whenever this ship fires it Main Gun: fires a Lv.1 (Lv.10) barrage that has a chance to Burn enemies (DMG is based on this skill's level). Has a 10 second cooldown if activated by the Main Gun firing.
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Algérie
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Divine Aegis
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At the start of each battle, and once every 30 seconds after that: deploys a shield that lasts 20 seconds and can block up to 5 enemy torpedoes. While this shield is up: increase this ship's Firepower by 5.0% (15%) and its DMG against Destroyers and Battleships by 4.5% (12%). 5 seconds after entering Manual Mode: increase this ship's Evasion by 5.0% (15%) and Speed by 8. Switching to Auto Mode removes this buff.
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Algérie
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La Pucelle
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Increase this ship's DMG against Royal Navy ships by 4.0% (10%). When this ship is Burned: increase its Firepower, Torpedo, Anti-Air, and Evasion by 10.0% (20%) for as long as it is Burning. This ship will catch fire at the start of battle, taking 8 DMG every 3 seconds for 30 seconds; all non-Burn DMG has a 10% chance to refresh this Burn duration.
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Jeanne d'Arc
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Holy Prayer
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10 seconds after the battle starts and every 20 seconds after that: deploys shields around your Vanguard that last for 8 seconds and can absorb up to 1.5% (6%) of your Jeanne d'Arc's max HP. If these shields take too much DMG and break: the ship(s) whose shield broke gets 100% Evasion Rate for 2 seconds; if the shield's duration runs out: restore 70 HP to the ships(s) with intact shields.
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Jeanne d'Arc
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The Iris's Flagbearer
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When sortied as the Flagship: increase the Firepower, Accuracy, and Reload by 5.0% (15%) for your Iris Libre and Vichya Dominion ships, and also increase DMG dealt by your Iris Libre ships by 1.5% (6%) and decrease DMG taken by your Vichya Dominion ships by 1.5% (6%).
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Richelieu
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The Iris's Holy Flame
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When this ship fires its Main Gun: 45.0% (75%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). This barrage has a 70% chance to inflict a special burn to enemies, dealing 119 DMG per tick and decreasing their Firepower, Torpedo, and Aviation by 5% for 30 seconds.
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Richelieu
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The Iris's Vindication
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While this ship has an HE Main Gun equipped: increase its Main Gun DMG by 4.5% (12%). This ship's first Salvo of each battle will always be a Critical Hit if aimed manually.
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Richelieu
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Sacrament: Holy Bombardment
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When equipping a Light Cruiser Gun in this ship's Auxiliary Weapon slot: increase that slot's efficiency by 25.0% (45%), sets the gun's Range and Detection Range to 80, and fires a special barrage every 24 seconds; if instead equipping a Dive Bomber: shortens the loading time of this ship's first Airstrike by 20.0% (50%).
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Béarn
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Sacrament: Sacred Second Wing
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5 seconds after this ship finishes loading its Airstrike: launches a torpedo barrage and a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). This skill can only activate up to 3 times per battle.
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Béarn
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Critical Component Protection
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Decrease the ship's DMG taken from the enemy Destroyer and Light Cruiser gunfire by 5.0% (15%). At the start of the battle, if your Vanguard consists of only Light Cruisers and Heavy Cruisers: increase this ship's Speed by 4 and Evasion by 5.0% (15%).
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La Galissonnière
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Shells of Judgement
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Increase this ship's Firepower and Torpedo by 3.5% (8%). Every 15 (5) times this ship fires its Main Gun: fire a special barrage at the nearest enemy to this ship.
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La Galissonnière
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Sonnez la Charge!
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Increase the Torpedo and Evasion of your Vauquelin-class Destroyers by 5.0% (15%) and increase this ship's Firepower, Anti-Air, and Accuracy by 4.5% (12%) for 30 seconds after the battle starts.
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Vauquelin
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Fantastical Takeoff
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When this ship launches an Airstrike: 50.0% (80%) chance to launch an additional airstrike using B25 bombers.
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Shangri-La
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Observer of the Sky and Sea
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10 seconds after the battle starts: launches an F6F recon plane and increases this ship's Accuracy by 1.0% (3%) and DMG dealt by 2.5% (7%) every 8 seconds (this buff can stack up to 5 times). If the recon plane is shot down: launches a special airstrike (DMG is based on the skill's level).
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Shangri-La
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Patriotic Spirit
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When this ship uses Eagle Union aircraft: increases respective gear efficiency by 5.0% (15%).
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Independence
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Knights of the Sky
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When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) Avenger airstrike (DMG is based on the skill's level). When this ship is sortied with 1 or more Cleveland-class Light Cruisers: increase your Cleveland-class Light Cruiser's Firepower by 3.5% (8%), and increase this ship's Aviation by 5.0% (15%), and improves the TBF avenger airstrike.
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Independence
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From the Seas to the Skies
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When this boat enters the battle: launches a Saiun seaplane and increase DMG dealt by your Main Fleet by 5.0% (10%) for 10 seconds.
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I-13
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The Dark-Dispelling Flame
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Every 8 times this ship hits a target with its Main Guns: increase this ship's Firepower by 1.5% (5%) and Reload by 10.0% (25%) (can be stacked up to 3 times). When fully stacked: improves this ship's All Out Assault.
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Suzuya
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Bombarda Geminio
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Every 15 seconds after the start of the battle: fires a Lv.1 (lv.10) special barrage; if there are no enemies within 30 units of this ship when this barrage procs: fires a separate Lv.1 (Lv.10) special barrage.
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Hermione
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Support Role
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At the start of the battle, if this ship is NOT in the frontmost position of the Vanguard: increase this ship's Firepower, Torpedo, Anti-Air, and Reload by 10.0% (20%). If there are other Royal Navy ships in the same fleet: also increases this ship's DMG dealt by 3.5% (8%).
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Hermione
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Synchronized Strike
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Every 35 (15) seconds after the start of the battle: fires a Lv.1 (Lv.10) special barrage at a randomly chose enemy (DMG is based on the skill's level) and increases Accuracy and Reload by 10.0% (20%) for 8 seconds for all your Battleships, Battlecriusers, and Aviation Battleships.
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Howe
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Covenant of the Immortal Knights
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At the start of the battle: increases this ship's Firepower and Reload by 4.5% (12%). When sortied together with any of the following: any King George V-class Battleship, Monarch, or any 3 (or more) Royal Navy ships: increases this ship's Firepower and Anti-Air by 4.5 (12%).
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Howe
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Mercury's Talaria
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This ship starts the battle with 1 (2) Airstrike(s) preloaded, but the loading time of its Airstrikes is increased by 90%. When this ship launches an Airstrike: heals all ships in your Vanguard for 1.5% (7%) and your Main Fleet for 1.0% (3.5%) of their respective max HP.
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Perseus
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Athena's Catapult
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Every 12 seconds after the start of the battle: launches a randomly chose Lv.1 (Lv.10) special airstrike consisting of either Sea Hornets, TBF Avengers, or Fireflies.
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Perseus
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Waters of Styx
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Increase this ship's max Airstrike capacity to 3 and restores 1% HP to all ships in the same fleets as this ship once every 40 (20) seconds. 20 seconds after the fleet this ship is NOT in starts a battle: heals that fleet's Vanguard for 1.0% (3%) HP.
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Perseus
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Royal Arts: Knight's Arsenal
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When equipping a CL Gun in this ship's Secondary Weapon slot: increases that slot's efficiency by 25.0% (45%), sets the gun's Range and Detection to 80, and fires a special barrage every 24 seconds; if instead equipping a Dive Bomber: shortens the loading time of this ship's first Airstrike by 20.0% (50%).
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Eagle
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Royal Arts: Swordbearing Eagle
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When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) Swordfish torpedo bomber airstrike.
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Eagle
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All Out Assault, Open Fire!
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5 seconds after the start of the battle, and with a 40.0% (70%) chance every 30 seconds: launches a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).
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Icarus
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Torpedo Mode? ...Sure!
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At the start of the battle and every 20 seconds after that: for 10 seconds, decrease the DMG this ship takes from torpedoes by 6.0% (20%) and changes this ship's torpedo barrage.
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Icarus
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Leading the Way
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10 seconds after the ship fires its Main Gun: fires a Lv.1 (Lv.10) special barrage that inflicts Armor Break to all enemies hit by it (barrage DMG is based on the skill's level).
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Valiant
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Forward!
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When this ship fires its Main Guns: 20.0% (50%) chance to fire a frontal 20.0% (50%) special barrage (DMG is based on the skill's level).
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Valiant
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Torpedo-Deflecting Field
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10 seconds after the start of the battle, deploys a shield that lasts 20 seconds and can block up to 3 enemy torpedoes. If this shield is destroyed: fires a retaliatory Lv.1 (Lv.10) special torpedo barrage and redeploys this shield 30 seconds later.
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Z26
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The Smiling Sawfish
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Increase this boat's Torpedo Crit Rate by 10.0% (20%). At the start of the battle: fires a Lv.1 (Lv.10) torpedo barrage (DMG is based on the skill's level).
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U-96
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Wolf Pack Formation - U-96
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Increase Accuracy by 1.0% (10%) and Crit DMG by 5.0% (15%) for all your Iron Blood Submarines. Additionally, for each Submarine in your fleet: increase this boat's Accuracy, Reload, and Evasion by 1.5% (6%).
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U-96
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Concerto of the Unfreezing Port
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Increase this ship's Crit Rate by 10.0% (30%), DMG dealt against Destroyers by 5.0% (15%), and the Torpedo of all your Royal Navy Destroyers by 4.5% (12%).
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Hardy
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Stars of the Shimmering Fjord
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When this ship fires its first wave of Torpedoes in battle: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill level).
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Hardy
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Morale Boost
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Every 10 times this ship fires its Main Gun: increase this ship's Reload by 1.5% (5%) and increase the DMG of its All Out Assault by 20.0% (40%) (can be stacked up to 4 times).
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Z2
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Rapid Response
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At the start of the battle: increase this ship's Firepower and Torpedo by 9.0% (24%); Firepower and Torpedo decrease by 3.0% (8%) every 12 seconds after wards, stopping after 3 decreases.
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Hunter
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Hope's Tempest
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3 seconds after the battle starts: launches a Saiun recon flight. When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) Shiden Kai2, Ryuusei, or Saiun airstrike. Saiuns do not attack, but decrease the Firepower, Torpedo, and Anti-Air of one random enemy (humanoids prioritized) by 3% and increase the DMG they take by 3% until the battle ends. This debuff can stack up to 3 times.
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Shinano
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Dreamwaker's Bow
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Every 15 seconds: fires a Lv.1 (Lv.10) special barrage. During the 1st and 2nd battles this ship fights in during a sortie: increases this ship's Aviation by 5.0% (15%). When the fleet this ship is NOT in starts ts 3rd, 4th, or 5th battle of a sortie: launches a Lv.1 (Lv.10) airstrike (DMG is based on the skill's level) 15 seconds after the battle starts.
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Shinano
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Protector of the New Moon
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While this ship is afloat: increase the Firepower, Evasion, and Anti-Submarine Warfare of your Destroyers by 5.0% (15%). If the fleet this ship is in contains 3 (or more) Sakura Empire ships: decrease the DMG this ship takes from Main Guns and Aircraft by 8.0% (20%) and increasing Aviation and Accuracy by 5.0% (15%) fort all your Sakura Empire Aircraft Carriers.
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Shinano
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Kii Fleet Strategy
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Every 20 seconds after the battle starts: 45.0% (75%) chance to fire a Lv.1 (Lv.10) barrage (DMG is based on the skill's level).
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Kii
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Stalwart Advance
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While the ship is afloat: increase Aviation by 5.0% (15%) for your Sakura Empire Main Fleet ships. If the fleet this ship is in contains 3 (or more) Saskura Empire ships: increase this ship's Firepower by 1.0% (10%) and increase your Vanguard's Torpedo by 1.0% (10%).
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Kii
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Suzutsuki, Breaking Through!
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Increases this ship's Torpedo, Anti-Air by 1.0% (5%) for each Sakura Empire ship in the same fleet as this ship; when enemy aircraft is shot down within your fleet's Anti-Air Gun range: adds 1 stack of this buff. Can stack up to 6 times.
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Suzutsuki
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Suzutsuki, Causing Confusion!
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3 seconds after the battle starts and every 15 seconds after that: fires a special barrage and has a 15.0% (30%) chance to deploy a smokescreen for 5 seconds that increase Evasion by 20.0% (40%) for all your ships in it (barrage DMG is based on the skill's level and the first smokescreen is guaranteed to deploy). Once per battle, when this ship's HP falls below 20%: heals this ship for 5.0% (15%) HP.
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Suzutsuki
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Robust Ballasts
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For the first 3 fights this ship fights in: decreases the Main Gun DMG this ship takes by 1.0% (10%). If there are 2 (or more) Sakura Empire ships in the same fleet as this ship: increase this ship's Speed by 10.
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Kashino
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Cargo Fire Precautions
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While this ship has Cargo equipped: decreases the Burn DMG it takes by 5.0% (15%) and shortens the duration of Burn effects by 3 (6) seconds.
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Kashino
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Veil of Night
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After this ship takes DMG 3 times in battle: decreases this ship DMG taken by 3.5% (8%) until the battle ends. During the 2nd, 4th, and 6th battle of a sortie this ship fights in: heals this ship for 4.0% (10%) HP 60 seconds after the battle starts. If there are 2 (or more) Sakura Empire ships in the same fleet as this ship: improves this ship's All Out Assault.
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Kumano
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Strike Team, Attack!
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Every battle, when this ship launches its first Airstrike: launches an additional Lv.1 (Lv.10) seaplane airstrike; when it launches is second Airstrike and onwards: 40.0% (70%) chance to launch an additional torpedo bomber airstrike (DMG is based on the skill's level). If there is a Sakura Empire Light Aircraft Carrier in the same fleet as this ship: improves these airstrikes.
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Chitose
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Chiyoda's Domain?
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Every battle, when this ship launches its first Airstrike: launches an additional Lv.1 (Lv.10) seaplane airstrike; when it launches is second Airstrike and onwards: 40.0% (70%) chance to launch an additional torpedo bomber airstrike (DMG is based on the skill's level). If there is a Sakura Empire Light Aircraft Carrier in the same fleet as this ship: improves these airstrikes.
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Chiyoda
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Lemme At 'Em!
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Every 30 seconds: 50.0% (100%) chance to fire a special barrage. (DMG is based on the skill's level). Once per battle, when this ship's HP falls below 30%: heals this ship for 10% HP and fires this barrage.
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Eskimo
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