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Academy Buildings

Academyoverview

The Academy has six functioning buildings, clockwise from the top.

  1. Lecture Hall
  2. Tactical Class
  3. Munition
  4. Merchant
  5. Canteen
  6. Medallion

Lecture Hall

The Lecture Hall, enables up to five ships to gain exp similar to the Dorm but with several differences:

  • The Lecture Hall stores a percent of the exp level 100 ships receive;
  • This stored exp is given to ships in the Lecture Hall; and
  • Each lecture lasts 12 hours but can be stopped manually, exp will be given in proportion to the duration of the lecture.

Additionally, there are several restrictions for the Lecture Hall:

  • Ships in the Dorm or #Tactical Classroom cannot be placed in the Lecture Hall;
  • The Lecture Hall does not store EXP from exercises;
  • Ships in the Lecture Hall will slowly lose Morale, ships with low morale cannot be placed in the Lecture Hall; and
  • Depending on the day of the week, only specific ships types can participate in the Lecture Hall:
Day Type Notes
Monday Destroyer Submarine Repair Ship
Tuesday Light Cruiser Heavy Cruiser Repair Ship
Wednesday Battleship Battlecruiser Monitor Aviation Battleship
Thursday Aircraft Carrier Light Aircraft Carrier Aviation Battleship
Friday Destroyer Submarine Repair Ship
Saturday Light Cruiser Heavy Cruiser Repair Ship
Sunday None Lecture Hall closed but exp is stored at 2x the normal rate

Tactical Class

Tactics

In the Tactical Class players can train shipgirls' skills by spending Skill Books.

There are three types of skill books and three tiers of each. Using a skill book of the same type as the skill gives a bonus 50% toward training.

A shipgirl training a skill in the Tactical Class can still be used in a sortie.

Skill Books

The three types of Skill Books are:

AttackT1
Attack
DefenseT1
Defense
AuxillaryT1
Support

Each tier gives a different amount of exp

Icon EXP Same Type EXP Time required
DefenseT1
100 150 2 hours
DefenseT2
300 450 4 Hours
DefenseT3
800 1200 8 Hours

Munition Shop

Supplies

The Munition Shop sells specific items for Coins and Rubies. The shop resets every 6 hours with a selection of 10 items that may have reduced sale price. Both the selection of items and chance of sales is randomly generated. Once purchased the item is grayed out until the shop resets.

The Munition Shop contains up to four tabs at the bottom: the Core, Merit, General, and Event. The Event tab will only appear during events that have an Exchange Shop.

General Shop General Shop

The General Shop contains the following items:

  • Gear Skin Box that contains skins to use on ship weapons or aircraft, sold for Coins.
  • Tier 1, 2, 3, and 4 equipment boxes of all types sold individually or as a bundle of five, sold for Coins or Rubies.
  • Tier 1, 2, and 3 skill books of all types, sold for Coins or Rubies.
  • Quick Finisher construction drills and Wisdom Cubes may also appear.

Merit Shop Merit Shop

The Merit Shop sells a variety of items that can be purchased with Merits acquired by participating in pvp Exercises. The items sold include:

Core Shop Core Exchange

The Core Exchange includes a specific list of items that can only be purchased with Core Data Core Data. Core Data can be earned from completing Hard Mode stages.

The list of items sold in the Core Shop refresh monthly and players will be given advanced warning when items leave the shop. The items currently available are:

Core Exchange Shop
Musketeer Icon
1

Musketeer
Core Data 1200
Limit: 1/1
West VirginiaIcon
1

West Virginia
Core Data 1200
Limit: 1/1
AkatsukiIcon
1

Akatsuki
Core Data 1000
Limit: 1/1
Fiji Icon
1

Fiji
Core Data 1000
Limit: 1/1
WaspIcon
1

Wasp
Core Data 1000
Limit: 1/1
Type 93 Pure Oxygen Torpedo
1

Type 93 Pure Oxygen Torpedo
Core Data 1500
Limit: 1/1
33060
1

Prototype Twin 203mm (Type 3) Mounted Gun
Core Data 800
Limit: 1/1
600
1

Type 1 Piercing Shell
Core Data 800
Limit: 1/1
620
1

Super Heavy Shell
Core Data 800
Limit: 1/1
28060
1

Swordfish (818 Squad)
Core Data 800
Limit: 1/1
19060
1

SBD Dauntless (McClusky Division)
Core Data 800
Limit: 1/1
3120
1

Improved Snorkel
Core Data 800
Limit: 1/1
3140
1

Improved Storage Battery
Core Data 800
Limit: 1/1
17060
1

Brewster F2A Buffalo (Thach Squadron)
Core Data 800
Limit: 1/1
29300
1

Fairey Barracuda (831 Squadron)
Core Data 800
Limit: 1/1
3300
1

Seal of the Four Gods
Core Data 800
Limit: 1/1
29200
1

Fairey Firefly
Core Data 800
Limit: 1/1
28200
1

Blackburn Firebrand
Core Data 800
Limit: 1/1
27300
1

Sea Fury
Core Data 800
Limit: 1/1
17260
1

F4U(VF-17 “Pirate” Squad)
Core Data 800
Limit: 1/1
4300
1

TBM-3 Avenger (Anti-Sub)
Core Data 500
Limit: 1/1
660
1

100/150 Aviation Fuel
Core Data 500
Limit: 1/1
680
1

Homing Beacon
Core Data 500
Limit: 1/1
700
1

Type 98 Delayed Firing Device
Core Data 500
Limit: 1/1
1960
1

Marinière Camouflage
Core Data 500
Limit: 1/1
17400
1

XF5F Skyrocket
Core Data 500
Limit: 1/1
2800
1

Type 94 AA Device
Core Data 500
Limit: 1/1
Cognitive Chip
100

Cognitive Chip
Core Data 35
Limit: 10/10
EquipmentT5Box
1

T5 Eagle Tech Pack
Core Data 500
Limit: 1/1
EquipmentT5Box
1

T5 Royal Tech Pack
Core Data 500
Limit: 1/1
EquipmentT5Box
1

T5 Sakura Tech Pack
Core Data 500
Limit: 1/1
EquipmentT5Box
1

T5 Ironblood Tech Pack
Core Data 500
Limit: 1/1
EquipmentT4Box
1

T4 Eagle Tech Pack
Core Data 100
Limit: 2/2
EquipmentT4Box
1

T4 Royal Tech Pack
Core Data 100
Limit: 2/2
EquipmentT4Box
1

T4 Sakura Tech Pack
Core Data 100
Limit: 2/2
EquipmentT4Box
1

T4 Ironblood Tech Pack
Core Data 100
Limit: 2/2
EquipmentT3Box
1

T3 Eagle Tech Pack
Core Data 25
Limit: 5/5
EquipmentT3Box
1

T3 Royal Tech Pack
Core Data 25
Limit: 5/5
EquipmentT3Box
1

T3 Sakura Tech Pack
Core Data 25
Limit: 5/5
EquipmentT3Box
1

T3 Ironblood Tech Pack
Core Data 25
Limit: 5/5

Canteen and Merchant

The Canteen and Merchant are two similar buildings that generate Oil and Gold over time respectively. As you reach certain levels you can pay to increase the shops level to boost it's income and storage cap.

Canteen Level
1 2 3 4 5 6 7 8 9
Canteen oil generation 60/h 63/h 66/h 69/h 72/h 75/h 78/h 81/h
Canteen storage cap 300 600 900 1200 1500 1800 2100 2400
Fill up time 5h 9.5h 13.6h 17.4h 20.8h 24h 26.9h 29.6h
Merchant
Merchant gold generation 180/h 192/h 204/h 216/h 228/h 240/h 252/h 264/h
Merchant storage cap 900 1800 2800 3800 4800 5800 6800 7900
Fill up time 5h 9.4h 13.7h 17.6h 21h 24.1h 27h 29.9h
Cost to upgrade* 60 300 600 1500 3000 4500 6000
  • Upgrade cost is the same for both buildings.
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