Academy Buildings
The Academy has six functioning buildings, clockwise from the top.
- Lecture Hall
- Tactical Class
- Munition
- Merchant
- Canteen
- Medallion
Lecture Hall
The Lecture Hall, enables up to five ships to gain exp similar to the Dorm but with several differences:
- The Lecture Hall stores a percent of the exp level 100 ships receive;
- This stored exp is given to ships in the Lecture Hall; and
- Each lecture lasts 12 hours but can be stopped manually, exp will be given in proportion to the duration of the lecture.
Additionally, there are several restrictions for the Lecture Hall:
- Ships in the Dorm or #Tactical Classroom cannot be placed in the Lecture Hall;
- The Lecture Hall does not store EXP from exercises;
- Ships in the Lecture Hall will slowly lose Morale, ships with low morale cannot be placed in the Lecture Hall; and
- Depending on the day of the week, only specific ships types can participate in the Lecture Hall:
Day | Type | Notes |
---|---|---|
Monday | ||
Tuesday | ||
Wednesday | ||
Thursday | ||
Friday | ||
Saturday | ||
Sunday | None | Lecture Hall closed but exp is stored at 2x the normal rate |
Tactical Class
In the Tactical Class players can train shipgirls' skills by spending Skill Books.
There are three types of skill books and three tiers of each. Using a skill book of the same type as the skill gives a bonus 50% toward training.
A shipgirl training a skill in the Tactical Class can still be used in a sortie.
Skill Books
The three types of Skill Books are:
Attack |
Defense |
Support |
Each tier gives a different amount of exp
Icon | EXP | Same Type EXP | Time required |
---|---|---|---|
100 | 150 | 2 hours | |
300 | 450 | 4 Hours | |
800 | 1200 | 8 Hours |
Munition Shop
The Munition Shop sells specific items for and . The shop resets every 6 hours with a selection of 10 items that may have reduced sale price. Both the selection of items and chance of sales is randomly generated. Once purchased the item is grayed out until the shop resets.
The Munition Shop contains up to four tabs at the bottom: the Core, Merit, General, and Event. The Event tab will only appear during events that have an Exchange Shop.
General Shop |
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The General Shop contains the following items:
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Merit Shop |
The Merit Shop sells a variety of items that can be purchased with acquired by participating in pvp Exercises. The items sold include:
|
Core Exchange |
The Core Exchange includes a specific list of items that can only be purchased with Core Data . Core Data can be earned from completing Hard Mode stages. The list of items sold in the Core Shop refresh monthly and players will be given advanced warning when items leave the shop. The items currently available are: |
Core Exchange Shop | ||||
---|---|---|---|---|
Musketeer 1200 Limit: 1/1 |
West Virginia 1200 Limit: 1/1 |
Akatsuki 1000 Limit: 1/1 |
Fiji 1000 Limit: 1/1 |
Wasp 1000 Limit: 1/1 |
Type 93 Pure Oxygen Torpedo 1500 Limit: 1/1 |
Prototype Twin 203mm (Type 3) Mounted Gun 800 Limit: 1/1 |
Type 1 Piercing Shell 800 Limit: 1/1 |
Super Heavy Shell 800 Limit: 1/1 |
Swordfish (818 Squad) 800 Limit: 1/1 |
SBD Dauntless (McClusky Division) 800 Limit: 1/1 |
Improved Snorkel 800 Limit: 1/1 |
Improved Storage Battery 800 Limit: 1/1 |
Brewster F2A Buffalo (Thach Squadron) 800 Limit: 1/1 |
Fairey Barracuda (831 Squadron) 800 Limit: 1/1 |
Seal of the Four Gods 800 Limit: 1/1 |
Fairey Firefly 800 Limit: 1/1 |
Blackburn Firebrand 800 Limit: 1/1 |
Sea Fury 800 Limit: 1/1 |
F4U(VF-17 “Pirate” Squad) 800 Limit: 1/1 |
TBM-3 Avenger (Anti-Sub) 500 Limit: 1/1 |
100/150 Aviation Fuel 500 Limit: 1/1 |
Homing Beacon 500 Limit: 1/1 |
Type 98 Delayed Firing Device 500 Limit: 1/1 |
Marinière Camouflage 500 Limit: 1/1 |
XF5F Skyrocket 500 Limit: 1/1 |
Type 94 AA Device 500 Limit: 1/1 |
Cognitive Chip 35 Limit: 10/10 |
T5 Eagle Tech Pack 500 Limit: 1/1 |
T5 Royal Tech Pack 500 Limit: 1/1 |
T5 Sakura Tech Pack 500 Limit: 1/1 |
T5 Ironblood Tech Pack 500 Limit: 1/1 |
T4 Eagle Tech Pack 100 Limit: 2/2 |
T4 Royal Tech Pack 100 Limit: 2/2 |
T4 Sakura Tech Pack 100 Limit: 2/2 |
T4 Ironblood Tech Pack 100 Limit: 2/2 |
T3 Eagle Tech Pack 25 Limit: 5/5 |
T3 Royal Tech Pack 25 Limit: 5/5 |
T3 Sakura Tech Pack 25 Limit: 5/5 |
T3 Ironblood Tech Pack 25 Limit: 5/5 |
Canteen and Merchant
The Canteen and Merchant are two similar buildings that generate Oil and Gold over time respectively. As you reach certain levels you can pay to increase the shops level to boost it's income and storage cap.
Canteen | Level | ||||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
Canteen oil generation | 60/h | 63/h | 66/h | 69/h | 72/h | 75/h | 78/h | 81/h | |
Canteen storage cap | 300 | 600 | 900 | 1200 | 1500 | 1800 | 2100 | 2400 | |
Fill up time | 5h | 9.5h | 13.6h | 17.4h | 20.8h | 24h | 26.9h | 29.6h | |
Merchant | |||||||||
Merchant gold generation | 180/h | 192/h | 204/h | 216/h | 228/h | 240/h | 252/h | 264/h | |
Merchant storage cap | 900 | 1800 | 2800 | 3800 | 4800 | 5800 | 6800 | 7900 | |
Fill up time | 5h | 9.4h | 13.7h | 17.6h | 21h | 24.1h | 27h | 29.9h | |
Cost to upgrade* | 60 | 300 | 600 | 1500 | 3000 | 4500 | 6000 |
- Upgrade cost is the same for both buildings.