Azur Lane Wiki
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| T4 Eagle Tech Pack
 
| T4 Eagle Tech Pack
 
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| Prototype Twin 203mm (Type 3) Mounted Gun
 
| Prototype Twin 203mm (Type 3) Mounted Gun
 
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Revision as of 16:22, 1 June 2019

Academy Buildings

Academyoverview

The Academy has five functioning buildings, clockwise from the top.

  1. Lecture Hall
  2. Tactical Classroom
  3. Supply Shop
  4. Canteen
  5. Merchant

Lecture Hall

The Lecture Hall is a building that enables up to five ships to gain exp similar to the Dorm but with several differences:

  • The Lecture Hall stores a percent of the exp level 100 ships receive;
  • This stored exp is given to ships in the Lecture Hall; and
  • Each lecture lasts 12 hours but can be stopped manually, exp will be given in proportion to the duration of the lecture.

Additionally, there are several restrictions for the Lecture Hall:

  • Ships in the Dorm or #Tactical Classroom cannot be placed in the Lecture Hall;
  • The Lecture Hall does not store EXP from exercises;
  • Ships in the Lecture Hall will slowly lose Morale, ships with low morale cannot be placed in the Lecture Hall; and
  • Depending on the day of the week, only specific ships types can participate in the Lecture Hall:
Day Type Notes
Monday Destroyer Submarine Repair Ship
Tuesday Light Cruiser Heavy Cruiser Repair Ship
Wednesday Battleship Battlecruiser Battlecruiser Aviation Battleship
Thursday Aircraft Carrier Light Aircraft Carrier Aviation Battleship
Friday Destroyer Submarine Repair Ship
Saturday Light Cruiser Heavy Cruiser Repair Ship
Sunday None Lecture Hall closed but exp is stored at 2x the normal rate

Tactical Classroom

Tactics

The Tactical Classroom is where you can train one of a ship girl's skills in exchange for consuming a skill book.

There are three types of skill books and three tiers of each. Using a skill book of the same type as the skill gives a bonus 50% toward training.

The types are as follows

AttackT1
Attack
DefenseT1
Defence
AuxillaryT1
Auxiliary

Each tier gives a different amount of exp

Icon EXP Same Type
EXP
Time required
DefenseT1
100 150 2 hours
DefenseT2
300 450 4 Hours
DefenseT3
800 1200 8 Hours

Supply Shop

Supplies

The Supply Shop sells specific items for Coins and Rubies. The shop resets every 6 hours with a selection of 10 items that may have reduced sale price. Both the selection of items and chance of sales is randomly generated. Once purchased the item is grayed out until the shop resets.

The Supply Shop contains two tabs: the Guild Shop and the Munitions Shop.

Guild Shop

The Guild Shop contains the following items:

  • Gear Skin Box that contains skins to use on ship weapons or aircraft, sold for Coins.
  • Tier 1, 2, 3, and 4 equipment boxes of all types sold individually or as a bundle of five, sold for Coins or Rubies.
  • Tier 1, 2, and 3 skill books of all types, sold for Coins or Rubies.
  • Quick Finisher construction drills and Wisdom Cubes may also appear.

Munitions Shop

The Munitions Shop sells a variety of items that can be purchased with Merits acquired by participating in pvp Exercises. The items sold include:

Core Exchange

The Core Exchange includes a specific list of items that can only be purchased with Core Data Core Data. Core Data can be earned from completing Hard Mode stages.

The list of items sold in the Core Shop refresh monthly and players will be given advanced warning when items leave the shop. The items currently available are:

Purchase Limit Image Name Price
1 Type 93 Pure Oxygen Torpedo Type 93 Pure Oxygen Torpedo 1500 Core Data
1 24300 Twin 381mm Advanced Main Gun 800 Core Data
1 EquipmentT5Box T5 Eagle Tech Pack 500 Core Data
1 EquipmentT5Box T5 Royal Tech Pack 500 Core Data
1 EquipmentT5Box T5 Sakura Tech Pack 500 Core Data
1 EquipmentT5Box T5 Ironblood Tech Pack 500 Core Data
2 EquipmentT4Box T4 Eagle Tech Pack 100 Core Data
2 EquipmentT4Box T4 Royal Tech Pack 100 Core Data
2 EquipmentT4Box T4 Sakura Tech Pack 100 Core Data
2 EquipmentT4Box T4 Ironblood Tech Pack 100 Core Data
5 EquipmentT3Box T3 Eagle Tech Pack 25 Core Data
5 EquipmentT3Box T3 Royal Tech Pack 25 Core Data
5 EquipmentT3Box T3 Sakura Tech Pack 25 Core Data
5 EquipmentT3Box T3 Ironblood Tech Pack 25 Core Data
1 33060 Prototype Twin 203mm (Type 3) Mounted Gun 800 Core Data
1 17400 XF5F Skyrocket 800 Core Data

Canteen and Merchant

The Canteen and Merchant are two similar buildings that generate Oil and Gold over time respectively. As you reach certain levels you can pay to increase the shops level to boost it's income and storage cap.

Canteen Level
1 2 3 4 5 6 7 8 9
Canteen oil generation 60/h 63/h 66/h 69/h 72/h 75/h 78/h 81/h
Canteen storage cap 300 600 900 1200 1500 1800 2100 2400
Fill up time 5h 9.5h 13.6h 17.4h 20.8h 24h 26.9h 29.6h
Merchant
Merchant gold generation 180/h 192/h 204/h 216/h 228/h 240/h 252/h 264/h
Merchant storage cap 900 1800 2800 3800 4800 5800 6800 7900
Fill up time 5h 9.4h 13.7h 17.6h 21h 24.1h 27h 29.9h
Cost to upgrade* 60 300 600 1500 3000 4500 6000
  • Upgrade cost is the same for both buildings.