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Academy Buildings Edit

Academyoverview

The Academy has six functioning buildings, clockwise from the top.

  1. Lecture Hall
  2. Tactical Class
  3. Munition
  4. Merchant
  5. Canteen
  6. Medallion

Lecture Hall Edit

The Lecture Hall, enables up to five ships to gain exp similar to the Dorm but with several differences:

  • The Lecture Hall stores a percent of the exp level 100 ships receive;
  • This stored exp is given to ships in the Lecture Hall; and
  • Each lecture lasts 12 hours but can be stopped manually, exp will be given in proportion to the duration of the lecture.

Additionally, there are several restrictions for the Lecture Hall:

  • Ships in the Dorm or #Tactical Classroom cannot be placed in the Lecture Hall;
  • The Lecture Hall does not store EXP from exercises;
  • Ships in the Lecture Hall will slowly lose Morale, ships with low morale cannot be placed in the Lecture Hall; and
  • Depending on the day of the week, only specific ships types can participate in the Lecture Hall:
Day Type Notes
Monday DD Icon SS icon AR Icon
Tuesday CL Icon CA Icon AR Icon
Wednesday BB Icon BB Icon BM Icon BBV Icon
Thursday CV Icon CV Icon BBV Icon
Friday DD Icon SS icon AR Icon
Saturday CL Icon CA Icon AR Icon
Sunday None Lecture Hall closed but exp is stored at 2x the normal rate

Tactical Class Edit

Tactics

In the Tactical Class players can train shipgirls' skills by spending Skill Books.

There are three types of skill books and three tiers of each. Using a skill book of the same type as the skill gives a bonus 50% toward training.

A shipgirl training a skill in the Tactical Class can still be used in a sortie.

Skill Books Edit

The three types of Skill Books are:

AttackT1
Attack
DefenseT1
Defense
AuxillaryT1
Support

Each tier gives a different amount of exp

Icon EXP Same Type EXP Time required
DefenseT1
100 150 2 hours
DefenseT2
300 450 4 Hours
DefenseT3
800 1200 8 Hours

Munition Shop Edit

Supplies

The Munition Shop sells specific items for Coin and Ruby. The shop resets every 6 hours with a selection of 10 items that may have reduced sale price. Both the selection of items and chance of sales is randomly generated. Once purchased the item is grayed out until the shop resets.

The Munition Shop contains up to four tabs at the bottom: the Core, Merit, General, and Event. The Event tab will only appear during events that have an Exchange Shop.

General Shop General Shop Edit

The General Shop contains the following items:

  • Gear Skin Box that contains skins to use on ship weapons or aircraft, sold for Coin.
  • Tier 1, 2, 3, and 4 equipment boxes of all types sold individually or as a bundle of five, sold for Coin or Ruby.
  • Tier 1, 2, and 3 skill books of all types, sold for Coin or Ruby.
  • Quick Finisher construction drills and Wisdom Cubes may also appear.

Merit Shop Merit Shop Edit

The Merit Shop sells a variety of items that can be purchased with Merit acquired by participating in pvp Exercises. The items sold include:

Core Shop Core Exchange Edit

The Core Exchange includes a specific list of items that can only be purchased with Core Data Core Data. Core Data can be earned from completing Hard Mode stages.

The list of items sold in the Core Shop refresh monthly and players will be given advanced warning when items leave the shop. The items currently available are:

Purchase Limit Image Name Price
1 Type 93 Pure Oxygen Torpedo Type 93 Pure Oxygen Torpedo 1500 Core Data
1 EquipmentT5Box T5 Eagle Tech Pack 500 Core Data
1 EquipmentT5Box T5 Royal Tech Pack 500 Core Data
1 EquipmentT5Box T5 Sakura Tech Pack 500 Core Data
1 EquipmentT5Box T5 Ironblood Tech Pack 500 Core Data
2 EquipmentT4Box T4 Eagle Tech Pack 100 Core Data
2 EquipmentT4Box T4 Royal Tech Pack 100 Core Data
2 EquipmentT4Box T4 Sakura Tech Pack 100 Core Data
2 EquipmentT4Box T4 Ironblood Tech Pack 100 Core Data
5 EquipmentT3Box T3 Eagle Tech Pack 25 Core Data
5 EquipmentT3Box T3 Royal Tech Pack 25 Core Data
5 EquipmentT3Box T3 Sakura Tech Pack 25 Core Data
5 EquipmentT3Box T3 Ironblood Tech Pack 25 Core Data
1 3120 Improved Snorkel 800 Core Data
1 3140 Improved Storage Battery 800 Core Data
1 33060 Prototype Twin 203mm (Type 3) Mounted Gun 800 Core Data
1 600 Type 1 Piercing Shell 800 Core Data
1 620 Super Heavy Shell 800 Core Data
1 28060 Swordfish (818 Squad) 800 Core Data
1 19060 SBD Dauntless (McClusky Division) 800 Core Data
1 17400 XF5F Skyrocket 800 Core Data
10 Cognitive Chip 100x Cognitive Chips 35 Core Data
1 2800 Type 94 AA Device 300 Core Data
1 4300 TBM-3 Avenger (ASW) 500 Core Data
1 AkatsukiIcon Akatsuki 1000 Core Data

Canteen and Merchant Edit

The Canteen and Merchant are two similar buildings that generate Oil and Gold over time respectively. As you reach certain levels you can pay to increase the shops level to boost it's income and storage cap.

Canteen Level
1 2 3 4 5 6 7 8 9
Canteen oil generation 60/h 63/h 66/h 69/h 72/h 75/h 78/h 81/h
Canteen storage cap 300 600 900 1200 1500 1800 2100 2400
Fill up time 5h 9.5h 13.6h 17.4h 20.8h 24h 26.9h 29.6h
Merchant
Merchant gold generation 180/h 192/h 204/h 216/h 228/h 240/h 252/h 264/h
Merchant storage cap 900 1800 2800 3800 4800 5800 6800 7900
Fill up time 5h 9.4h 13.7h 17.6h 21h 24.1h 27h 29.9h
Cost to upgrade* 60 300 600 1500 3000 4500 6000
  • Upgrade cost is the same for both buildings.
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