Academy Buildings[]
The Academy has six functioning buildings, clockwise from the top.
- Lecture Hall
- Tactical Class
- Munition
- Merchant
- Canteen
- Medallion
Lecture Hall[]
The Lecture Hall enables up to five ships to gain EXP similar to the Dorm but with several differences:
- The Lecture Hall stores a percent of the EXP level 100 ships receive;
- This stored EXP is given to ships in the Lecture Hall; and
- Each lecture lasts 12 hours but can be stopped manually, EXP will be given in proportion to the duration of the lecture.
Additionally, there are several restrictions for the Lecture Hall:
- Ships in the Dorm or Tactical Classroom cannot be placed in the Lecture Hall;
- The Lecture Hall does not store EXP from exercises;
- Ships in the Lecture Hall will slowly lose Morale, ships with low morale cannot be placed in the Lecture Hall; and
- Depending on the day of the week, only specific ships types can participate in the Lecture Hall, as listed below:
Day | Type | Notes |
---|---|---|
Monday | ||
Tuesday | ||
Wednesday | ||
Thursday | ||
Friday | ||
Saturday | ||
Sunday | None | Lecture Hall closed but exp is stored at 2x the normal rate |
Tactical Class[]
In the Tactical Class players can train shipgirls' skills by spending Skill Books.
There are three types of skill books and three tiers of each. Using a skill book of the same type as the skill gives a bonus 50% toward training.
A shipgirl training a skill in the Tactical Class can still be used in a sortie.
Skill Books[]
The three types of Skill Books are:
Attack |
Defense |
Support |
Each tier gives a different amount of EXP as listed below:
Icon | EXP | Same Type EXP | Time required |
---|---|---|---|
100 | 150 | 2 hours | |
300 | 450 | 4 Hours | |
800 | 1200 | 8 Hours |
Munition Shop[]
The Munition Shop sells specific items for and . The shop resets every 6 hours with a selection of 10 items that may have reduced sale price. Both the selection of items and chance of sales is randomly generated. Once purchased the item is grayed out until the shop resets.
The Munition Shop contains up to four tabs at the bottom: the Core, Merit, General, and Event. The Event tab will only appear during events that have an Exchange Shop.
General Shop[] | ||||||||||||||||||||
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The General Shop contains the following items:
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Merit Shop[] | ||||||||||||||||||||
The Merit (PvP) Shop contains items that can be purchase with Merits ( ). Merits are earned from winning Exercises. The items available for sale includes ships and a random selection of equipment boxes and Wisdom Cubes. The shop refreshes each day at 00:00:00 (UTC-7), or manually refreshed using Gems.
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Core Exchange[] | ||||||||||||||||||||
The Core Exchange includes a specific list of items that can only be purchased with Core Data . Core Data can be earned from completing Hard Mode stages. The list of items sold in the Core Shop refresh monthly and players will be given advanced warning when items leave the shop. The items currently available are: | ||||||||||||||||||||
Prototype Shop[] | ||||||||||||||||||||
In the Prototype Shop, players can tap the Blueprint Analysis button to exchange their Prototype Blueprints for Prototype Cores ( ). Prototype Cores are only used in the Prototype Shop to be exchanged for Special and General Blueprints from Series 1 and 2, and Research only series 1 and 2 weapons. See below for a list of weapon blueprints.
Players can also exchange their Specialized Cores ( ) for Specialized Bulin Custom MKIII, the Sparkling Microphone, or The Warrior's Prowess. Specialized Cores can be acquired from weekly missions and up to 4000 additional Specialized Cores can be earned per month from defeating the boss on Normal, Hard, Event, or War Archives stages. | ||||||||||||||||||||
* This item is needed to retrofit San Diego ** This item is needed to retrofit Warspite | ||||||||||||||||||||
Prototype Weapon Blueprint - Series 2
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Prototype Weapon Blueprint - Series 1 |
Canteen and Merchant[]
The Canteen and Merchant are two similar buildings that generate Oil and Gold over time respectively. As you reach certain levels you can pay to increase the shops level to boost it's income and storage cap.
Canteen | Level | ||||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
Canteen oil generation | 60/h | 63/h | 66/h | 69/h | 72/h | 75/h | 78/h | 81/h | |
Canteen storage cap | 300 | 600 | 900 | 1200 | 1500 | 1800 | 2100 | 2400 | |
Fill up time | 5h | 9.5h | 13.6h | 17.4h | 20.8h | 24h | 26.9h | 29.6h | |
Merchant | |||||||||
Merchant gold generation | 180/h | 192/h | 204/h | 216/h | 228/h | 240/h | 252/h | 264/h | |
Merchant storage cap | 900 | 1800 | 2800 | 3800 | 4800 | 5800 | 6800 | 7900 | |
Fill up time | 5h | 9.4h | 13.7h | 17.6h | 21h | 24.1h | 27h | 29.9h | |
Cost to upgrade* | 60 | 300 | 600 | 1500 | 3000 | 4500 | 6000 |
- Upgrade cost is the same for both buildings.