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Academy Buildings[]

Academyoverview

The Academy has six functioning buildings, clockwise from the top.

  1. Lecture Hall
  2. Tactical Class
  3. Munition
  4. Merchant
  5. Canteen
  6. Medallion


Lecture Hall[]

The Lecture Hall enables up to five ships to gain EXP similar to the Dorm but with several differences:

  • The Lecture Hall stores a percent of the EXP level 100 ships receive;
  • This stored EXP is given to ships in the Lecture Hall; and
  • Each lecture lasts 12 hours but can be stopped manually, EXP will be given in proportion to the duration of the lecture.

Additionally, there are several restrictions for the Lecture Hall:

  • Ships in the Dorm or Tactical Classroom cannot be placed in the Lecture Hall;
  • The Lecture Hall does not store EXP from exercises;
  • Ships in the Lecture Hall will slowly lose Morale, ships with low morale cannot be placed in the Lecture Hall; and
  • Depending on the day of the week, only specific ships types can participate in the Lecture Hall, as listed below:
Day Type Notes
Monday Destroyer Submarine Submarine Carrier Repair Ship Munition Ship
Tuesday Light Cruiser Heavy Cruiser Repair Ship Munition Ship
Wednesday Battleship Battlecruiser Monitor Aviation Battleship
Thursday Aircraft Carrier Light Aircraft Carrier Aviation Battleship
Friday Destroyer Submarine Submarine Carrier Repair Ship Munition Ship
Saturday Light Cruiser Heavy Cruiser Repair Ship Munition Ship
Sunday None Lecture Hall closed but exp is stored at 2x the normal rate

Tactical Class[]

Tactics

In the Tactical Class players can train shipgirls' skills by spending Skill Books.

There are three types of skill books and three tiers of each. Using a skill book of the same type as the skill gives a bonus 50% toward training.

A shipgirl training a skill in the Tactical Class can still be used in a sortie.

Skill Books[]

The three types of Skill Books are:


Attack

Defense

Support

Each tier gives a different amount of EXP as listed below:

Icon EXP Same Type EXP Time required
100 150 2 hours
300 450 4 Hours
800 1200 8 Hours

Munition Shop[]

Supplies

The Munition Shop sells specific items for Coins and Rubies. The shop resets every 6 hours with a selection of 10 items that may have reduced sale price. Both the selection of items and chance of sales is randomly generated. Once purchased the item is grayed out until the shop resets.

The Munition Shop contains up to four tabs at the bottom: the Core, Merit, General, and Event. The Event tab will only appear during events that have an Exchange Shop.

General Shop[]

The General Shop contains the following items:

  • Gear Skin Box that contains skins to use on ship weapons or aircraft, sold for Coins.
  • Tier 1, 2, 3, and 4 equipment boxes of all types sold individually or as a bundle of five, sold for Coins or Rubies.
  • Tier 1, 2, and 3 skill books of all types, sold for Coins or Rubies.
  • Quick Finisher construction drills and Wisdom Cubes may also appear.

Merit Shop[]

The Merit (PvP) Shop contains items that can be purchase with Merits ( ). Merits are earned from winning Exercises.

The items available for sale includes ships and a random selection of equipment boxes and Wisdom Cubes.

The shop refreshes each day at 00:00:00 (UTC-7), or manually refreshed using Gems.

Merit (PvP) Shop
1

Prototype Bulin MKII
15000
1

Universal Bulin
3000
1

South Dakota
20000
1

Eldridge
20000
1

Albacore
20000
1

Grenville
4000
1

Kuroshio
5000
1

Oyashio
5000
1

Wisdom Cube
2000
1

T4 Equipment Box
1500
1

T3 Equipment Box
600
1

T2 Equipment Box
300
1

T1 Equipment Box
100

Core Exchange[]

The Core Exchange includes a specific list of items that can only be purchased with Core Data . Core Data can be earned from completing Hard Mode stages.

The list of items sold in the Core Shop refresh monthly and players will be given advanced warning when items leave the shop. The items currently available are:

Core Exchange Shop
Limit: 1
1

Scharnhorst
1200
Limit: 1
1

Musketeer
1200
Limit: 1
1

West Virginia
1200
Limit: 1
1

Émile Bertin
1200
Limit: 1
1

Haruna
1200
Limit: 1
1

Mutsu
1200
Limit: 1
1

Independence
1200
Limit: 1
1

Akatsuki
1000
Limit: 1
1

Fiji
1000
Limit: 1
1

Wasp
1000
Limit: 1
1

Le Mars
1000
Limit: 1
1

Type 93 Pure Oxygen Torpedo
1500
Limit: 1
1

Prototype Twin 203mm (Type 3) Mounted Gun
800
Limit: 1
1

Type 1 Piercing Shell
800
Limit: 1
1

Super Heavy Shell
800
Limit: 1
1

Swordfish (818 Squad)
800
Limit: 1
1

SBD Dauntless (McClusky Division)
800
Limit: 1
1

Improved Snorkel
800
Limit: 1
1

Improved Storage Battery
800
Limit: 1
1

Brewster F2A Buffalo (Thach Squadron)
800
Limit: 1
1

Fairey Barracuda (831 Squadron)
800
Limit: 1
1

Seal of the Four Gods
800
Limit: 1
1

Fairey Firefly
800
Limit: 1
1

Blackburn Firebrand
800
Limit: 1
1

Sea Fury
800
Limit: 1
1

F4U (VF-17 "Pirate" Squad)
800
Limit: 1
1

Quadruple 380mm (Mle 1935)
800
Limit: 1
1

TBM-3 Avenger (Anti-Sub)
500
Limit: 1
1

100/150 Aviation Fuel
500
Limit: 1
1

Homing Beacon
500
Limit: 1
1

Type 98 Delayed Firing Device
500
Limit: 1
1

Seiran
500
Limit: 1
1

Marinière Camouflage
500
Limit: 1
1

XF5F Skyrocket
500
Limit: 1
1

Type 94 AA Device
500
Limit: 1
1

Small-Caliber Naval Gun Parts (Cargo)
500
Limit: 1
1

Torpedo Materials (Cargo)
500
Limit: 10
100

Cognitive Chip
35
Limit: 1
1

T5 Eagle Tech Pack
500
Limit: 1
1

T5 Royal Tech Pack
500
Limit: 1
1

T5 Sakura Tech Pack
500
Limit: 1
1

T5 Ironblood Tech Pack
500
Limit: 2
1

T4 Eagle Tech Pack
100
Limit: 2
1

T4 Royal Tech Pack
100
Limit: 2
1

T4 Sakura Tech Pack
100
Limit: 2
1

T4 Ironblood Tech Pack
100
Limit: 5
1

T3 Eagle Tech Pack
25
Limit: 5
1

T3 Royal Tech Pack
25
Limit: 5
1

T3 Sakura Tech Pack
25
Limit: 5
1

T3 Ironblood Tech Pack
25

Prototype Shop[]

In the Prototype Shop, players can tap the Blueprint Analysis button to exchange their Prototype Blueprints for Prototype Cores ( ). Prototype Cores are only used in the Prototype Shop to be exchanged for Special and General Blueprints from Series 1 and 2, and Research only series 1 and 2 weapons. See below for a list of weapon blueprints.

Players can also exchange their Specialized Cores ( ) for Specialized Bulin Custom MKIII, the Sparkling Microphone, or The Warrior's Prowess. Specialized Cores can be acquired from weekly missions and up to 4000 additional Specialized Cores can be earned per month from defeating the boss on Normal, Hard, Event, or War Archives stages.

Prototype Shop
Limit: 1/1
1

Sparkling Microphone*
2000
Limit: 1/1
1

The Warrior's Prowess**
2000
Limit: Infinite
1

Specialized Bulin Custom MKIII
4000
Limit: 10/10
1

Special General Blueprint - Series 2
120
Limit: 30/30
1

General Blueprint - Series 2
30
Limit: 20/20
1

General Blueprint - Series 1
30
Limit: 20/20
1

Prototype Weapon Blueprint - Series 2
20
Limit: 20/20
1

Prototype Weapon Blueprint - Series 1
20

* This item is needed to retrofit San Diego

** This item is needed to retrofit Warspite

Prototype Weapon Blueprint - Series 2


Twin 406mm (SK C/34 Prototype)

Triple 152mm (6"/47 Mk 17 DP Prototype)

Twin 40mm Bofors High-Angle Type 98

Triple 310mm (Type 0 Prototype)

Twin 37mm ACAD Mle 1936

Prototype Weapon Blueprint - Series 1


Triple 381mm (BL 15" Mk III Prototype)

Triple 410mm (10th Year Type Prototype)

Triple 203mm (SK C/34 Prototype)

Triple 203mm (Mle 1934 Prototype)

Triple 152mm (BL 6" Mk XXV Prototype)

Twin 100mm High-Angle (Type 98)

Canteen and Merchant[]

The Canteen and Merchant are two similar buildings that generate Oil and Gold over time respectively. As you reach certain levels you can pay to increase the shops level to boost it's income and storage cap.

Canteen Level
1 2 3 4 5 6 7 8 9
Canteen oil generation 60/h 63/h 66/h 69/h 72/h 75/h 78/h 81/h
Canteen storage cap 300 600 900 1200 1500 1800 2100 2400
Fill up time 5h 9.5h 13.6h 17.4h 20.8h 24h 26.9h 29.6h
Merchant
Merchant gold generation 180/h 192/h 204/h 216/h 228/h 240/h 252/h 264/h
Merchant storage cap 900 1800 2800 3800 4800 5800 6800 7900
Fill up time 5h 9.4h 13.7h 17.6h 21h 24.1h 27h 29.9h
Cost to upgrade* 60 300 600 1500 3000 4500 6000
  • Upgrade cost is the same for both buildings.
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